Jump to content

Invite Scene - #1 to Buy, Sell, Trade or Find Free Torrent Invites

#1 TorrentInvites Community. Buy, Sell, Trade or Find Free Torrent Invites for Every Private Torrent Trackers. HDB, BTN, AOM, DB9, PTP, RED, MTV, EXIGO, FL, IPT, TVBZ, AB, BIB, TIK, EMP, FSC, GGN, KG, MTTP, TL, TTG, 32P, AHD, CHD, CG, OPS, TT, WIHD, BHD, U2 etc.


Mods, Remakes and Unofficial Patches


Recommended Posts


The game features 15 epochs and 14 different civilizations.

Really good AI.

And TONS of features.

Awesome multiplayer!

Not for casuals :smile: !

IGN : 8.9 out of 10

GameSpy : 5 out of 5

GameSpot : 8.0 of 10

For me EEII is one of best rts ever made.

It's still beat all ******* nowadays casual AOE clones.

It's just has all the best! :-(:love: :love: :love:

And here what I have found :w00t:  :

Unofficial Patch 1.5.1 (03.08.2014)

Features & changes in Unofficial Version 1.5:

- Support for 42 screen resolutions, including 4K resolutions:

4096x2304, 3840x2160, 3200x1800, 2560x1440, 2048x1152, 1920x1080, 1600x900, 1366x768, 1360x768, 1280x720, 3840x2400, 2880x1800, 2560x1600, 2304x1440, 2048x1280, 1920x1200, 1680x1050, 1440x900, 1280x800, 1152x720, 3200x2400, 2560x1920, 2048x1536, 1856x1392, 1600x1200, 1440x1080, 1400x1050, 1280x1024, 1280x960, 1152x864, 1024x768, 2560x1700, 2160x1440, 1440x960, 1280x854, 1152x768, 2560x2048, 1800x1440, 1600x1024, 1600x768, 1280x768, 800x600.

- Includes all previous versions of EE2 (1.0-1.4), so it's not needed to install any older patch.

- It's possible to select a different text language for EE2 during installation.

- No CD/DVD is needed to start game. Players with all EE2 distributions are able to play together.

- The patch supports: Empire Earth II, and it's expansion pack: Empire Earth II: The Art of Supremacy.

- New launchers (EE2.exe, EE2X.exe), with features like:


* Support for Windows 8 / 8.1 by setting the right screen resolution in game,

* Auto-checking for Unofficial Version updates,

* EXEGenerator (used for generating the right file to support your screen resolution),

* Checksum in-RAM replacing system (so people with different executables are able to join each other in MP games),

* News messages (from the community life) which appear hardly ever,

* Statistics system, and many other features that help you solve game problems,

* The configuration file ("UnofficialVersionConfig.txt"), so you can customize your UP1.5 settings.

- Camera FIX ver. 3.0 (better zoom-out and zoom-in in game),

- Free Camera Mode, hotkey: CTRL+F, then keep CTRL pressed to change the camera settings.

- Full Screen Mode, hotkey: CTRL+ALT+H (right mouse click to show the cursor), hides User Interface.

- Debug Menu, hotkey: CTRL+O and Atmosphere Panel, hotkey: CTRL+ALT+SHIFT+A - for modders.

- Built-in Music Player (EE2Amp), hotkey: CTRL+ALT+SHIFT+F12 + 1 sample song.

- Better Night (Time of Day) - much darker, with a realistic Moon effect.

- Improved version of the "Flying Height Mod" (changed cruising height of all air units).

- Enabled some animations, for example rotation of windmills in workshops.

- Fixed the "non chimney smoke" graphics bug:

* The first smoke will appear after you start producting a unit for the first time.

- Many new sounds, some of them imported from the RGV1's EE4 Mod.

- Modified game sounds volumes to be more ear-friendly.

- Some new textures for epoch 15 buildings, imported from the Iwanicki's Realistic Mod.

- Alert siren when enemy is bombarding your city (requires warehouse).

- Much better nuclear explosion effects with camera shake.

- New units and buildings (many of them imported from the Iwanicki's Realistic Mod):

#FOR CITY BUILDING GAMES (it's recommended to use them in CB/RP games only):

- City Builder (can build ~47 buildings known from EE2/EE2X campaigns).

- Gardener (can plant tress, and build some other world objects [~36]).

- ZOO (can produce ~15 animals), new animals: Crocodile, Bear, Rhinoceros.

- Some other CB buildings: Supermarket (including new trading units), International Airport, Windmills.

- Some other CB units: Slave, Prisoner, Leaders (Dictator, President, Queen, Prince), Monacopter, etc.


- A new Missile Defense System:

* Radar - detects for incoming missiles and plays a loud alert siren when enemy's missile is launched,

* Anti-Missile Defense - launches an anti-missile from range: 45,

* Mobile Anti-Missiles Launcher,

- New Missile Launchers:

* Ballistic Missle Submarine,

* V2 Launcher, TBM Launcher (with a new missile explosion effect).

* Ballistic Missile Silo (bigger damage and explosion effects).

- Two new transport planes.

- Other buildings: Hospital, Ground Defense, Bomb Shelter, Windmill/Grain Elevator.

- Other units: Autobus, Police Car, Ambulance, Fire Truck, News Van, Hot Air Balloon, Harvester, Wheel Loader.

- Version 4.0 of "EE2 Windows 8 / 8.1 FIX by Dr.MonaLisa", however it's not longer needed.

- Fixed Microsoft Visual C++ Runtime Library Error.

- 130 maps, created by players since 2005.

- New Multiplayer Scenarios, created in 2013 by DomDom11/12 and Dr Mona Lisa.

- New resources option: "Super Deathmatch", with ~65 000 resources of every type.

- New maximum population options available in game: 2600, 3000, 3400, 3800, 4000, 6000, 8000, 10000:

* NOTE: The maximum pop for each player will remain 999 no matter how many players there are in game.

* You can build the "Tree of Life", or the "Tree of Death" to hack your population in game (very expensive).

* Hack trees are forbidden in Multiplayer games, except City Building games.

- More "Basic Starting Forces", citizen options available to select: 0, 1, 30, 50, 75, 100.

- Version 1.5 (2015) identification on Empire Earth II and Empire Earth II: The Art of Supremacy.

- "Pro Map Maker" by DomDom11/12 (modified tools sizes for easier map making).

- Restored the "return to base" button for aircraft units in EE2: AOS.

- Added 7 .fav files, with the most played multiplayer settings.

- AI players use only 3 buildings from UP1.5 (to prevent random game crashes).

Changes/Fixes in UP1.5 Update 1:

- New option: Custom map size (with the maximum map size: 500, before only: 300).

- More configuration options in "UnofficialVersionConfig.txt", including a way to disable UP1.5 units/buildings - works in MP games.

- Disabled CD-KEY checking in multiplayer games (because of many reported problems).

- Restored camera settings from Unofficial Version 1.4 (better zoom-out in game).

- Unofficial Patch 1.5 bugs fixes:

* Building concertina wire crashes game;

* Bombers/nuclear bombers are missing the target;

* New wheeled units (police car, ambulance, fire truck, etc.) rotate in a circle when idle.

* Some costs/balance fixes for the new units.

* Fixes in UP1.5 launchers, even more smart-behaviour and new graphics.


I tested this patch and can't describe how awesome it is! :w00t:

If you like really good rts, just try it!

  • Upvote 2
Link to comment
Share on other sites


In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.

The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.

 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!


  • Upvote 1
Link to comment
Share on other sites

  • 2 weeks later...


EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D— Duke3D for short—to Windows, Linux, Mac OS X, FreeBSD, several handhelds, your family toaster, and to your girlfriend's vibrator. We've added thousands of cool and useful features and upgrades for regular players and additional editing capabilities and scripting extensions for homebrew developers and mod creators. EDuke32 is completely free, open source software.

Created by Duke4.net community leader Richard "TerminX" Gobeille and a team of elite ninja programmers including NVIDIA software engineer Pierre-Loup "Plagman" Griffais and Philipp "Helixhorned" Kutin (based on work by Todd Replogle/Ken Silverman/Jonathon Fowler/Matt Saettler), EDuke32 is the undeniable king of Duke Nukem 3D ports.

Much like the Duke himself, our inflated egos say we're the best, period. Here's why:

  • EDuke32 runs natively without relying on emulation of any kind
  • EDuke32 runs at crazy resolutions like 3072x2304.
  • EDuke32 allows you to choose between two different hardware accelerated OpenGL renderers, or the classic, warped software mode you grew up with
  • EDuke32 fixes an insane amount of programming errors which were harmless in the days of DOS but are fatal with modern protected memory models; translation: EDuke32 crashes less
  • EDuke32 has been the only actively developed and maintained Duke3D port for years
  • EDuke32 features Plagman's incredible "Polymer" renderer as a replacement for Ken Silverman's "Polymost" renderer
  • EDuke32 has a huge number of new extensions to the game's scripting system, allowing gameplay mods that rival even modern games.
  • EDuke32 runs the HRP with support for all features, most of which require EDuke32; no other port can run the HRP with all features enabled
  • EDuke32 adds a full-featured console, including Quake-style key bindings, command aliases, advanced tab completion, comprehensive command history, colored text and more
  • EDuke32 has hundreds of code rewrites, optimizations and fixes for rare or annoying bugs in the original code
  • EDuke32 adds tons of optional new features that make the player's life easier including modern status display/HUD, support for loading mods from the startup window, and modern, WSAD-based controls with thoroughly reworked mouse aiming
  • EDuke32 supports Ogg Vorbis sound and music
  • EDuke32 is developed by people who have been in the Duke3D scene since the beginning
  • EDuke32 lets you play that game called 'NAM' you saw at the dollar store 10 years ago
  • EDuke32 makes sandwiches!


  • Upvote 1
Link to comment
Share on other sites



D-day is the longest continuously running modification for Command & Conquer Red Alert 2 to date, with a long & complex history spanning the past decade.

D-day is a Would War II TC mod for the highly popular game Red Alert 2: Yuri’s Revenge, is the largest & longest running mod for RA2 to date. With hundreds of highly detailed & accurate units from pre World War 2 to a hypothetical post war. You’ll have plenty of opportunities to fight the good fight on land, sea & air. There are eight playable countries in D-day, as well as several other non-playable ones.

The playable sides are:


Great Britain


Soviet Union





The pride of D-day is the DTX terrain, which completely changes RA2’s cartoony look into a gritty WW2 landscape that has been heavily researched to create an authentic atmosphere. D-day also features maps of such places as Berlin, Stalingrad, Kursk, El Almain & even New York! Created using battlefield maps & period photos to get the highest accuracy possible.


  • Upvote 1
Link to comment
Share on other sites



An ongoing project dedicated to updating and expanding the original Aliens vs. Predator PC FPS by Rebellion. Almost every model, texture, and sound in the game has been replaced. All of the multiplayer maps are updated with high resolution textures and new detailed models. In addition, the singleplayer maps have been revamped with high res textures, tweaked, or expanded.


General Graphics:

New menu graphics, background images, episode title pictures.

Improved static for Marine night vision and Predator cloak in first person.

New high resolution burning graphic when player is on fire and for 3d explosions

Improved blood decals, lens flares, and other random particle effects

New High Resolution Marine motion tracker in HUD

Improved Alien vision

High resolution clouds



Every single model is replaced with new high poly, high detail models.

New Predator model with new weapons and features

New Alien, Predalien, Praetorian, Queen models and all resized correctly.

Multiple Marines with additional details such as light sources on certain weapons and shoulder lamps

New Facehugger

New Sentry Gun

Xenoborg replaced with Exosuit NPC

Every single HUD weapon replaced, including the Marine and Predator weapons and Alien claws/tail.



Nearly 100% of the sounds are replaced or redone. Everything from the Predator's shoulder cannon to the sound of Alien footsteps to the Marine's smartgun.


High-Resolution Texture Conversions:


Alien, Marine, and Predator campaigns + Bonus Missions completely re-textured

Multiplayer/Skirmish maps:











Hadley's Hope







New Multiplayer/Skirmish Maps:








Expanded Singleplayer:

Predator Campaign:

Waterfall: new starting area, entire map re-textured with various new model details and prop replacements

Caverns: various details, cocooned humans in hive area

Battle: Entire map is redone and expanded several times larger

Marine Campaign:

Derelict: various details, replaced Space Jockey model

Colony: various environmental details, new control room, lightning, new terrain outside of colony

Invasion: several new areas, new start section with friendly marines and sentry gun, hidden Queen chamber

Orbital: redone Predator ship attack, friendly marines at start. new space details such as planet Acheron and high res Tyrargo, hanging corpses

Alien Campaign:

Earthbound: new high res Milky Way and Earth props

Invasion: friendly aliens randomly spawn from starting hive area

Caverns: several friendly aliens scattered throughout the map


Tons and tons of bug fixes.



Link to comment
Share on other sites




OpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality.

To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine:

  • Be a full-featured reimplementation of the Morrowind engine.
  • Run natively on Windows, Linux and MacOS X.
  • Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs).
  • Allow much greater modability: change game rules, create new spell effects, etc. through scripting.
  • Fix system design bugs, like save-game “doubling†problem.
  • Improve the interface and journal system.
  • Improved graphics by taking advantage of more modern hardware.
  • Support to improve game mechanics, physics, combat and AI.
  • (Possibly) Support to implement multiplayer
  • (Possibly) Support to run on mobile devices.
NOTE: Playing Morrowind with this engine still requires one to own the Morrowind data files.


OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins.

These are files that add to the editor code, improving its functionality to allow it to have some nice extras.

The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are:

  • non-blocking
  • multi-threaded
  • multi-document support
  • multi-view support
  • high scalability
  • customisable GUI
OpenMW/OpenCS is released under the GNU General Public License version 3, and all source code has been written completely from scratch.

OpenMW objectives for v1.0:

Since the 1.0 topic has come up recently a couple of times, I think I should elaborate on it a bit.

The goal for OpenMW 1.0 is be a complete replacement of Morrowind.exe. Nothing more, nothing less. That also means that improvements over the original game are mostly ruled out for now. I pushed for this direction, because it is the safest way to finish OpenMW 1.0 as quickly as possible.

We consider this a very important milestone, because with 1.0 OpenMW will change from a demo to an actually playable game. We hope OpenMW 1.0 will draw a lot of attention; in the form of new developers and even more importantly a massive amount of new testers.

There are situations where we can diverge from Morrowind, even prior to 1.0.

First I don’t feel any obligation to copy any non-functional behaviour. There is absolutely no point to mimic a crash or any other kind of failure mode. There is also no point in mimicing limits (like the if-then nesting depth limits in scripts), if an implementation without these limits isn’t more work.

Generally with anything that does not work at all in Morrowind we have complete freedom in deciding how to handle it. Note that this does not include any bad game mechanics. Bad is not equal disfunctional.

Second, we can change anything that is not part of the in-game experience, e.g. the commandline options and the configuration files for OpenMW look completely different from what Morrowind is using. The launcher is another example for this case.

Third, we are not obliged to choose the same implementation path as Morrowind (where we know or can guess what MW is doing). It still should look the same to the player, but what is under the hood can look completely different.

And finally fourth, there are a few edge cases where we actually might diverge slightly from Morrowind on purpose, when it makes the implementation a lot easier or a perfect copy is a clear no go, because something has absolutely no future and a perfect copy would mean we would have to rip out the whole thing after 1.0 and reimplement the part from scratch.



Link to comment
Share on other sites

is a mod for Soldier of Fortune 1.07f. It supports SoF1 clients or SoF1 dedicated servers. Non-dedicated servers are not supported. The client and server mods can be used independently of each other.

The primary purpose is to fix SoF1 1.07f bugs. An unpatched SoF has a number of vulnerabilites that allow a remote attacker to take over your PC. SoFplus blocks all known exploits. Without SoFplus, your SoF server or client can be crashed or hacked. It's even possible to take over your entire PC.


SoFplus - client version



  • Widescreen (short screen) video mode support, including FOV fixes and menu modifications
  • Support for modern graphics cards
  •  Extra menus to configure settings, create color names, vote, store server settings
  •  Support for backup GameSpy master server, in case the official master server is down
  • New commands and cvars for improved scripting capabilities. Several example scripts are provided inside the pakfiles.
  • Force full-violence mode by default. No more annoying connection refused / violence settings are incompatible messages.
  • Enable console by default. Just press '~' or 'ESC' to enable the console.
  • Screenshots in PNG format instead of TGA.
  • The sound frequency setting in the audio settings can now be changed to 11, 22, 44 and 48 kHz.
  • Mumble positional audio. To configure Mumble for positional audio: Go to the 'configure', 'settings' menu. Check 'advanced'. Check 'Link to  Game and Transmit Position'. Enable 'Link'. Look at the Mumble website for more information.

Multiple monitors

  • You can play SoF on a multi-monitor setup. Here's what I used for three 1440x900 monitors (not their native resolution, but this is the highest resolution they all have in common). On my setup the primary display is the in the center, which is why vid_xpos has to be shifted 1440 pixels to the left.


SoFplus - dedicated server version



  •     Additional game modes
  •     Per client statistics like score, deaths, kills, flags captured, ...
  •     Voting support
  •     New commands and cvars for improved scripting capabilities. A large amount of example scripts are provided.
  •     Custom sounds
  •     Limited cheat detection
  •     Customizable map entities to add/edit/remove fix spawn points, weapons, ammo etc. on existing maps.



Link to comment
Share on other sites


Vampire: The Masquerade  Unofficial Patch bring TONS of FIXES and enchantments for this awesome game.

(about 5 years of enchantment and polishing)  http://www.patches-scrolls.de/patch/4647

Link to comment
Share on other sites

  • 4 weeks later...



This is the greatest Diablo II full-conversion mod. Diablo III, what's that? Don't worry, here's what you're looking for, a continuously improved modification, with thousands of players all over the world and a multi-player environment like BNET.


Each caracter now has a total of 35 skills, all of them new. A lot of new interesting builds.

Hunderds of item-only skills, for those who are a bit more experimented in the game.


A whole bunch of endgame uberquests, that give strong rewards for those able to complete them.

All of them connected to the amazing Diablo II Lore, with custom maps & monster animations.



Several challenges that are based on completing them at early level, or require certain tricks to be completed.

These will grant you with powerful rewards, even with new powerful skills.



Overhauled most monsters, added several new monster tiers, such as Heroic, Elite & Veteran.

All monsters have new skills and improved AI's, making the questing stage of the game a lot more fun.



All items are new, completely redone uniques, and added a lot of them as well.

Some early items can even be obtained by a few recipes, but the strongest ones will only drop in the hardest difficulty.



Online playability, either by TCP/IP or Closed Realms. Join TSW for the greatest online playability!



Medianxl.com - Official site & active forum and community, and a bunch of guides.

Mxl.vn.cz - Official documentation. Here you will find EVERYTHING! Except some secret content!

Tsw.vn.cz - Join our TSW realm right now, with a custom currency known as fg (forum gold).

Link to comment
Share on other sites

  • 2 weeks later...


CorsixTH aims to reimplement the game engine of Theme Hospital, and be able to

load the original game data files. This means that you will need a purchased

copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After

most of the original engine has been reimplemented in open source code, the

project will serve as a base from which extensions and improvements to the

original game can be made.

Homepage: http://th.corsix.org/

Download: https://github.com/CorsixTH/CorsixTH/releases

Forum: http://forums.corsixth.com/

Mailing list: http://groups.google.com/group/corsix-th-dev

IRC: #corsix-th on FreeNode

Link to comment
Share on other sites

  • 3 weeks later...


After nearly three years of development, the ET: Legacy team proudly presents a Christmas present for the ET community in the form of a new game-engine and a mod. ET: Legacy is based on the source code of Wolfenstein: Enemy Territory which was released in 2010 under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible. During the past three years, the main code repository has seen more than 4,000 commits, fixing a great numbers of bugs and adding various improvements to the code. Today, the first stable release has arrived for your best enjoyment. Here is what you can expect:

ET: Legacy engine

  • an easy to run installer to get you in battle in no time.
  • an updated engine with nearly all known security issues and exploits fixed.
  • a clean, optimized code.
  • a fast, built-in minimizer.
  • better performance
  • an admin toolset in Lua, easily extensible (coming soon)
  • ...

Note, however, that ET: Legacy is not compatible with PunkBuster enabled servers. ET: Legacy clients also cannot connect to servers running the ETPro mod. However, ET: Legacy can be installed alongside the original Wolfenstein: Enemy Territory. There is no need to remove your existing Wolf: ET installation!

Legacy mod

The Legacy mod is the default mod shipped with ET: Legacy. It aims to add many useful features and improvements, while staying close to the original gameplay, as well as being lightweight and fully extensible through Lua scripts. If you want to relive the original and authentic experience of ET, then the Legacy mod is made for you!



Link to comment
Share on other sites

  • 4 weeks later...



Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004.

It adds many new units as well as numerous new upgrades, new general's powers and buildings.

It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.



  • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • A.I. is greatly enhanced.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Simplified micro management (since Contra 008).
  • Each faction speaks its own language (since Contra 008).
  • Increased stability in multiplayer games (since Contra 008).

Main Page

International Forum

Link to comment
Share on other sites



Mental Omega is a free unofficial expansion pack for Command & Conquer Red Alert 2 Yuri's Revenge.

It started off as a balance modification created by Speeder and Mevitar and first released in 2005. After a few years, it had grown into an unofficial sequel with new campaigns for the Allies, Soviets, and Yuri. Now, the Mentalmeisters hope to revive interest in this classic game with version 3.0 of the mod.


Enhanced with the powerful Ares Expansion DLL, Mental Omega APYR 3.0 strives to bring new features to C&C Red Alert 2 Yuri’s Revenge while maintaining a strong sense of gameplay balance.

New Subfactions

Each of sides, the Allies, the Soviets and Yuri's Epsilon, is now split into three subfactions with their own unique set of new units and a hero to support them. Head to the Factions section for details.




New Campaigns

Mental Omega 3.0 will continue where the first Red Alert left off and branch out into an expanded universe with new missions for all three factions, including Yuri. Read more in the Campaign section.

Cooperative Mode

New singleplayer missions is not all there is. With Mental Omega 3.0 comes a set of new online cooperative missions for 2 players. The Campaign section includes info on cooperative maps as well.

New Skirmish Maps & Modes

The classic skirmish is not forgotten. With the addition of ~170 new maps, ranging from 2 to 8 players, and a variety of new skirmish/multiplayer modes, there's still a lot to do when you finish the campaigns.


New Soundtrack

Thanks to several talented musicians, a new soundtrack has been compiled to accompany Mental Omega 3.0. Head to the Soundtrack section to read more about new music and preview some tracks.

Updated Audio & Visuals

Every in-game unit has new, high quality artwork, surpassing the original by far. Each new unit has its unique voiceover set. Updates have been made to enhance the aesthetics of the game.


Continuous Support

Mental Omega 3.0 is technically a completely new mod with shout-outs to the earlier releases. With the release of our first public beta, We look forward to feedback and bug reports from the players as we continue to enhance and expanding the mod even further. Be on the lookout for Act Two in the future!



Link to comment
Share on other sites

  • 1 month later...



Synergies is full conversion and balance mod for Torchlight 2!


Towns in Synergies

Synergies adds 2 Custom made towns ( Table Mountain and Selrock ) each one of them has it's own specific vendors.


Changes to the Balance of the Game.

- Reworked difficulty settings. Synergies is built around Veteran and Elite, but the MOD itself is much harder than the Vanilla version of the game, you will notice this from the start.

- Random affixes on each monster that you encounter, making them unique.

- Reworked Skill unlock Rate, they unlock at a earlier rate, but take longer to progress between points, ending at or above vanilla standards.

- Reworked Fame Levels, a total of 50 to unlock!

- Reworked Enchantment Stats, lower stat enchants allow for end game progression and better balance.

- Vanilla Characters Skills have begun to be reworked to address the balance changes. We plan to continue tweaking them.

- The ability to store gold and to transfer it between your characters through the money changer!

- The ability to summon your Stashes everywhere.

- Respec and Stat potions.

- Gear is better, monsters are harder, all bosses are harder.

- Green and Blue magical items have better affix rates, Unique's have better base DPS and Armor.

- Two handed and dual wielding have better bonus's to bring them closer to the benefit of wearing a shield.

- Monsters spawn more numerous throughout the game.


Crafting in Synergies

- A whole new crafting system (Soulcrafting), only found in Synergies for end game armor!

- Chaos Ember Crafting.

- Craftable Damage absorption gems (up to 7% in DR).


Synergies Legendary Items

- Over 300 new Legendary equipment, 30 in general play through, 90 in tier0 content and 240+ in tier1 content!


Endgame Dungeons in Synergies

1) Derinkuyu Raid (Tier0).

Derinkuyu is a custom dungeon only found in Synergies. In here you will find 18 Synergies exclusive Bosses that each drop a Synergies Legendary equipment.

Getting to the bosses is really hard because you have to fight your way through hundreds of unique monsters. Each and every one of the portals is guarded by a Guardian Spirit, can you defeat him ?

2) Or'ak Basin Zone (Tier 0.5)

This is the Troll homeland. This place is filled with Ancient Trolls that try to kill you. In here you will find Synergies Legendary equipment and Legendary Skulls in order to make your character stronger, this zone is also subjected to a minor debuff making it harder to progress through without a end game load out.

3) Darknessfalls Raid (Tier1)

Darknessfalls is an outdoor raid dungeon that will sport all the newest and hardest boss encounters in the dungeon, and be the place where you collect all the highest end game items within synergies. The zone has a 30% debuff to the player allowing for more growth and longevity in the loot searching..


Alternative leveling dungeons

4) Realms of Discord Leveling dungeon

The Realms of Discord are a series of small dungeons all chained to each other. It is currently the best place to level up your characters because every monster scales to your level. In here you will find the following levels.

Catacombs, Generic Cave, Desert Cave, Bandit Camp, Gorge, Ice Pass, Sewers, Dwarven Armory, The Nether, Crab Trap, levels and 6 Boss fights that have been reworked and added to for Synergies.

5) The Unstable Embers (alternative leveling)

The Unstable Embers are a portal scroll bought in Selrock. Going into the zone and destroying the Crystals you will get to fight a series of Monsters and Bosses. Can you Survive all the waves and make it through this dungeon alive?

6) Clockwork series of swarm maps

Can be bought from the Selrock vendors as well. Opening a portal to the Clockwork zone. You fight swarms of Champions, or boss monsters or community mercenaries depending on which one you enter. These scale to your level and can be a very interesting and fun alternative means to level.


Custom Classes in Synergies

- Synergies offers currently 3 custom Classes, these are:

1) The Necromancer - the spell casting, melee capable minion master is back at it in SynergiesMOD!

2) The Paladin - The close in your face fighting style, being developed by Ghostblade!

3) The Warlock - A duo charge bar using Melee capable spellcaster that is extremely unique in its design. Take on the Nether or Hell itself, play a warlock!

4) The Ranger and more!


Other Changes

- The ability to find and Summon Mercenaries in order to help you with your fights, found in end game dungeons.

- New HP / Mana and Fame UI

- New pets associated with the Necromancer, Paladin and Warlock

- New Hero monsters

- New Elite monsters

- New Rare Dragons

- New Ancient Trolls

- New Roaming world bosses in the regular play through!

- New avenging Angels


Future of Synergies

Our goal is to completely convert Torchlight 2's balance into a more unforgiving and exciting experience. Ultimately we want to make an act 5 and likely act 6 for this game. Our Dev team is working on new Textures for models, maps, new classes, new sounds for the characters, and icons for the characters. Expect to be surprised by the quality of our releases and a dev team which is dedicated to being active both in development but community building. On top of that we the creator of this mod, Salan, has worked for over 13 months on this project, sometimes with excessively large updates on a weekly to daily basis.



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Check out what our members are saying

  • Our picks

  • Create New...