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  1. Today
  2. Welcome to Invite Scene - #1 to Buy, Sell, Trade or Find Free Torrent Invites! 

    Make sure you read our rules and enjoy your stay here. Feel free to reach us, if you need any help or have any queries.

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  3. Welcome to Invite Scene - #1 to Buy, Sell, Trade or Find Free Torrent Invites! 

    Make sure you read our rules and enjoy your stay here. Feel free to reach us, if you need any help or have any queries.

    See you around!

  4. Welcome to Invite Scene - #1 to Buy, Sell, Trade or Find Free Torrent Invites! 

    Make sure you read our rules and enjoy your stay here. Feel free to reach us, if you need any help or have any queries.

    See you around!

  5. Welcome to Invite Scene - #1 to Buy, Sell, Trade or Find Free Torrent Invites! 

    Make sure you read our rules and enjoy your stay here. Feel free to reach us, if you need any help or have any queries.

    See you around!

  6. I have: BeyondHD invite, Secret-Cinema invite, Nebulance invite, and AvistaZ invite. I want: KG or CHDBits -- invite. Pm me if you wish.
  7. Just hours after Avengers: Endgame premiered in China, a cammed copy has appeared online. Data reviewed by TorrentFreak reveals the movie was initially shared by exclusively China-based torrent users with relatively slow connections. However, that limited situation isn't likely to persist for long. Avengers: Endgame is being tentatively billed as the biggest box office hit the world has ever seen. The movie is set for release in the United States in two days’ time, when millions of Marvel fans will descend on cinemas nationwide to view the spectacular. Interestingly, the companies behind the movie chose to release the movie in China first and as of 5pm local time today, it had already raked in around $90m in sales. That’s hugely impressive by any standard. The decision to release in China, it was previously reported, was to help combat rampant piracy in the region. However, with millions of citizens hitting cinemas around the country of 1.3 billion people, there was always likely to be one here and there equipped with technology capable of recording the blockbuster once inside. In anticipation of this somewhat inevitable event, TorrentFreak sources put systems in place to check for the movie being shared on BitTorrent. Between 4:00pm and 5:00pm local time, those triggers went off, indicating the jewel in Marvel’s crown had already hit the Internet. Within minutes of the initial seed appearing, dozens of exclusively China-located users began sharing a 1.2GB torrent of the movie. There are also other variants, around the 2GB mark. We are currently unable to confirm the quality of those releases. Data obtained by TF indicates that most initial sharers were using variants of the popular Chinese-market ‘Thunder’ torrent client, which can usually be identified via its client code beginning 7.10.35.XXX in newer variants. A sole uTorrent user from Vietnam (highlighted below) was one of the early seeds on one torrent. The only good news for Marvel is that the version detailed above is of terrible quality. “The image flickers constantly throughout. It’s semi-rotated and is littered throughout with watermarks for a gambling site that spin around the screen,” our source explains. Due to the concerns about spoilers, we have no intention of posting additional screenshots (other than the above) that have the potential to ruin the movie for fans. However, we can confirm that the audio on this particular release is poor too. Despite the release being touted in China as a TS (which should have direct audio) we are informed that there are plenty of crunching noises and intermittent coughing throughout. This version has English audio with Chinese subtitles. If ever there was a case for viewing a movie how it should be seen in the cinema, this pirated copy reinforces that, with bells on. Whether improved versions are standing by is currently unknown. Update: What appears to be the same copy has now begun circulating on some English-language sites, albeit in different file sizes.
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  9. Heya all, We have been running behind on donations for quite a while now and havent reached our target for a few months, some months falling far below the posted target. Please remember that we use your donations to keep the site up and running and pay all the costs of the servers etc... As an incentive we are running a 3x donation credits from the time of this post till 31st of May 2019. For every donation you will receive 3x the amount you usually would. You can check the amount you would usually receive on the donation page, multiple everything by 3! Its super easy to donate and you only need the info 1 time, you can either use: C***** by clicking on this sentence or You can contact T***** to get the info for the more usual means. Just click on this sentence to go to the donation page and click on the name T***** to send a message requesting info. As you all know we don't do increased credits very often, so if you were thinking about donating and supporting the site now is the time!
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  11. Update: I have Nebulance - invite & AnimeTorrents - invite. I'm still looking for: KG invite.
  12. Yesterday
  13. Welcome to Invite Scene - #1 to Buy, Sell, Trade or Find Free Torrent Invites! 

    Make sure you read our rules and enjoy your stay here. Feel free to reach us, if you need any help or have any queries.

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  15. Welcome to Invite Scene - #1 to Buy, Sell, Trade or Find Free Torrent Invites! 

    Make sure you read our rules and enjoy your stay here. Feel free to reach us, if you need any help or have any queries.

    See you around!

  16. Welcome to Invite Scene - #1 to Buy, Sell, Trade or Find Free Torrent Invites! 

    Make sure you read our rules and enjoy your stay here. Feel free to reach us, if you need any help or have any queries.

    See you around!

  17. UK-based piracy tracking firm MUSO has raised an additional £3.5 million in funding from venture capital firm Harwell. The company plans to use the funds to broaden its market share while continuing to focus on the message that piracy audiences are untapped pools of wealth that should be embraced. Anti-piracy firms often portray copyright infringers as thieves that must be stopped or eradicated. However, the people at UK firm MUSO have a different take on the piracy problem. The company offers its clients classic takedown tools but prefers to frame piracy as an opportunity rather than a threat. MUSO believes that piracy audiences are great untapped pools of wealth. This is also a message it communicates to its clients, which include major players such as Sony Interactive, IMG, Entertainment One, and the European Union Intellectual Property Office. In its early years, the startup received funding from the UK Government, but more recently it received backing from the more traditional venture capital firm Harwell Capital. This week MUSO announces that it has raised an additional £3.5 million in funding from Harwell. This is in addition to a £2.5 million investment it received from the same company two years ago, bringing the total for its Series A funding round to £6 million. The UK-based anti-piracy outfit says it will use the money to expand the company’s sales and marketing, so it can increase its market share in the digital media, gaming and live broadcast sectors. MUSO’s main goal remains unchanged. It will continue to focus on the more positive approach of converting pirates into paying customers, instead of disregarding this audience as ‘criminals.’ “Unlike other anti-piracy or content protection outfits, MUSO focuses on pointing out to rights holders and media distributors that piracy audiences are actually untapped opportunities, rather than enemies, or the criminals that we perceive them to be,” the company explains. MUSO founder and CEO Andy Chatterley, who’s a Grammy-nominated music producer, is happy with the continued support. “Harwell has been a hugely supportive investment partner, who provide far more than cash alone to the company. They understand our vision and objectives and bring significant advice and acumen to ensure we can execute on our continued growth plans in a most exciting market,” Chatterley notes. Aside from providing piracy takedown services and insights to its clients, MUSO also regularly publishes piracy-related data. Last week, for example, it revealed that the first episode of Game of Thrones was pirated more than 50 million times in 24 hours. In addition, the company has also helped to document the changing interests of the pirate audience, which has moved from torrents and direct downloads to streaming-based services in recent years. There have been critical notes as well, of course. Last year MUSO and music outfit AIM announced that they managed to issue five million takedowns in just a few months, labeling their partnership as a great success. However, on closer inspection, it appeared that pretty much all these requests were sent to Google and that the vast majority of the reported URLs were not removed because they were not indexed by the search engine.
  18. Welcome to Invite Scene - #1 to Buy, Sell, Trade or Find Free Torrent Invites! 

    Make sure you read our rules and enjoy your stay here. Feel free to reach us, if you need any help or have any queries.

    See you around!

  19. Welcome to Invite Scene - #1 to Buy, Sell, Trade or Find Free Torrent Invites! 

    Make sure you read our rules and enjoy your stay here. Feel free to reach us, if you need any help or have any queries.

    See you around!

  20. Adult entertainment company Malibu Media has informed the court that it wants to drop one of its piracy cases because the defendants are sophisticated IT professionals who can hide infringing activity. The defendants disagree. They want the case to continue so they can clear their names and take a good look at Malibu's technical evidence. In recent years, file-sharers around the world have been pressured to pay significant settlement fees or face legal repercussions. These so-called “copyright trolling” efforts have been a common occurrence in the United States for roughly a decade, and they still are. Malibu Media, the Los Angeles-based company behind the ‘X-Art’ adult movies, is behind many of these cases. The company has filed thousands of lawsuits in recent years, targeting Internet subscribers whose accounts were allegedly used to share Malibu’s films via BitTorrent. These cases generally don’t make it to trial and there are several examples where the rightsholder opted to voluntarily dismiss a case when a defendant pushed back. This is also what happened in a lawsuit that was filed against Tim McManus. The adult entertainment company named McManus in a complaint last year and later added his company Greenwood Digital as well. However, these defendants were not intent on settling and fought back. They filed a counterclaim for “abuse of process” against Malibu Media and requested discovery. The defendants were ready to fight the case on its merits as that would help them to clear their names. However, Malibu Media then decided that it would no longer pursue the case. While we have seen such voluntary dismissals in the past, in this case, the adult entertainment company gave a rather unique explanation. It informed the court that it chose not to continue because the defendants are “IT professionals” who know how to hide infringing activity. “Plaintiff has elected not to pursue its claim against Defendants as present evidence does not support the time and expense that would be incurred in an attempt to bear out Defendants’ infringer status as a direct or contributory infringer as it appears the Defendants are sophisticated IT professionals with the knowledge to hide infringing activity. “For this reason, and to conserve judicial resources and prevent unnecessary expense for the parties, Plaintiff respectfully requests that this Court dismiss with prejudice Plaintiff’s claim against Defendants,” Malibu Media added. In essence, Malibu argues that it’s not financially feasible to pursue the matter because the IT company can, presumably, hide any infringing activity despite the evidence it has collected. McManus and his IT company deny these accusations and believe that the rightsholder didn’t have any proper evidence to begin with. They are not happy with this request for a dismissal, as it will make it harder for them to clear their name and get compensated for the costs they have incurred thus far in their defense. They made this clear in a filing submitted to the District Court of New Jersey yesterday. According to the defendants, the allegations made by Malibu Media have led to both financial and reputational damage. They request the court to deny the motion to dismiss, allowing the case to be fought on its merits. “Defendants have been severely prejudiced by being forced to expend substantial sums of money and time to defend against plaintiff’s claims and pursue their Counterclaims. In addition, by the mere existence of plaintiff’s lawsuit against defendant Tim McManus, Mr. McManus’s reputation and ability to secure business have been negatively affected,” the defendants argue. In an additional certification, defendant Tim McManus writes that the case has harmed his reputation. Among other things, he says that the false accusations were brought up by one of his students at Fordham University. “It is a challenge explaining to the students that I did not download the titles outlined in the plaintiff’s Complaint. These accusations have harmed my reputation since I cannot say (yet) that I won a favorable judgment in the case,” McManus writes. McManus stresses that his company is also harmed by the case and wants to fight the allegations in court so he can properly refute the claims. If the case was simply dismissed, as Malibu wants, that wouldn’t be an option. It is now up to the court to decide whether this case will be dismissed or whether McManus and his company will have the chance to clear their names and request compensation.
  21. Developer ZeroPaige has spent the last seven years creating a port of Super Mario Bros. for the Commodore 64, a record-breaking home computer released in 1982. He released the game just before the weekend to critical acclaim. It didn't take long for Nintendo to start filing takedown notices. When it was released in 1982, the Commodore 64 (or C64) was a revelation. Resplendent in all its 8-bit glory, the machine packed 20 kilobytes of ROM, 64 kilobytes of RAM, the ability to display multicolor sprites and a sound chip (the now legendary SID) to die for. How many machines were eventually sold is up for debate, but with lower estimates of more than 12 million units and some as high as 30 million, it was clearly a massive success story that still has developers excited today. In parallel with the companies who wrote code for Commodore’s machine, a thriving hobbyist scene thrived in the 80s. So-called ‘demos’, distributed via BBSs, pushed the computer to its limits, delighting users with super-smooth scrolling and sampled speech – in fact anything it wasn’t originally expected to do. The fascination with the C64 has persisted for decades. It wasn’t officially discontinued until 1994 but since then has lived on, both in hardware and emulated forms. Those pushing the limits of what the machine can do have also remained hard at work. One of those individuals is a programmer known online as ZeroPaige, who for the past seven years has been attempting to cram a port of Nintendo’s 1985 NES game Super Mario Bros. into Commodore’s now ancient hardware. On April 18, 2019, ZeroPaige revealed that his goal had been reached, with the release of Super Mario Bros 64. “This is a Commodore 64 port of the 1985 game SUPER MARIO BROS. for the Famicom and Nintendo Entertainment System,” ZeroPaige wrote. “It contains the original version that was released in Japan and United States, as well as the European version. It also detects and supports a handful of turbo functionalities, and has 2 SID support.” The developer released the somewhat incredible port as a C64 disk image file, playable on hardware or emulators. The reception it received was amazing, with many fans heaping praise on ZeroPaige for completing a task many believed couldn’t be done. But of course, the mighty Nintendo was watching too. Links to the image squirreled away on hosting platforms started to go down, with the suspicion that the Japanese gaming giant was behind the deletions. Seven years of hard work taken down with a few lines of text. Early this morning, the Commodore Computer Club revealed that it too had been hit with a copyright notice, effectively confirming that Nintendo was behind the action against Super Mario Bros. 64. Good times. Due to a DMCA takedown notice we had to remove the Super Mario Bros 64 download from our website blog post from 4 days ago. Hopefully everyone enjoys the #Commodore 64 #C64 game who was able to snag it. — PDX Commodore Club (@c64club) April 22, 2019 It doesn’t really come as a surprise that Nintendo has targeted the project. The company has been extremely busy in recent months taking down sites that offer ROMs that infringe on its copyrights. Furthermore, Super Mario Bros. is also available on its Game Boy, Wii U, and Switch platforms, so the ….erm….Commodore 64…is also a market threat. But while this takedown will have C64 fans shaking their heads, it will prove impossible to delete Super Mario Bros. 64 from history. As things stand, the disk image is available for download in a number of places and for those who want to play it, a few minutes searching will yield results. The other factor is that the people most interested in this project will already have plenty of connections in the emulator scene, so much of the sharing will go on behind closed doors. This is perhaps a fitting tribute to the distribution that took place in the 1980s, when hobbyists began pushing the C64 to perform tricks its creators never envisioned. While Nintendo’s lawyers clearly see Super Mario Bros. 64 as just another threat to be countered, the company’s programmers are probably sitting quietly at their desks, smiling quietly at the impressive work of ZeroPaige. After all, they’re all striving for the impossible.
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