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Found 9 results

  1. In this month’s issue of Nintendo Dream, Smash Bros. director Masahiro Sakurai discussed the process of choosing characters for the game’s roster. Sakurai confirmed that he looked into featuring characters from unreleased new games at the very beginning of development. By the time the project proposal finished – which was May 2012 – “all characters were already decided.†As production continues, the team decides which characters to cut from the proposal given their priority. Speaking of cut characters, Sakurai revealed that there was one newcomer who was almost cut. We won’t reveal who it was just to be safe with spoilers, though most of you should know who the character is at this point. Head past the break for the character in question plus the full excerpt from Nintendo Dream. ND: When not you are not developing and there is a new title or character released, you are not thinking about “How about that one in the next Smash Bros?â€, right? MS: Absolutely not! I’m always thinking that doing Smash Bros. again will be impossible. Impossible, impossible…is what I always think, but I ended up making it again (laughs). But once I decide to do it, I’m very fast about creating moves and such. For example Greninja, even before his name was decided I received several illustrations. I took them home in the evening and around midnight I had already done all his actions, normal moves, special moves and pose-pictures and sent them around asking “What do you think?â€. ND: That’s incredible speed! By the way, when deciding on which characters to use, are you looking into unreleased new games? MS: At the very beginning I did that. This time our project-proposal is dated May 2012, at that time all characters were decided already. Then as production moves on we will say “We won’t put that character in†and cut out low-priority-characters. ND: That means in your project-proposal there are more characters than ended up in the game? MS: Yes, but I won’t tell which of course. ND: (laughs). We were wondering all the time “Which characters will be inâ€, and then the “long-time heroes†are announced just like that. We were wondering if that was the right way to announce them. MS: After all we were planning on including so many characters, in the end this pace of announcing them was enough. Each and every character has fans, we wanted to drop as few as possible. About the order of which character has priority, the characters that don’t have a new title coming up have an overwhelming disadvantage…even characters that we ended up including could have been left out if development had progressed differently. But even if 1 former character is left out, for the fans this is a huge thing. On our side, we are re-creating characters from the previous title, and keep on adding more, so the word “reduce†is not appropriate. There are cases where we simply couldn’t make it in the end, but on the whole we did a good job I think and the people at Bandai Namco Games did a great job. We had discussions on giving up on something many many times, Bowser Jr. was on the brink of being cut but the staff said “We’ll do our best!†and we made it. ND: Were there Smash Bros. or Nintendo-fans among the staff of Bandai Namco Games? SM: Of course. People who love Nintendo, people who love the characters, people who aren’t a fan of something specific but love games as a whole…it depends on the individual. ND: Was there something you didn’t ask for but got created because one of your staff was obsessed with it? MS: There are several cases of this. For example, Sheik’s movement is completely different to Brawl, someone made a proposal to me for those motions.
  2. The Nintendo eShop can truly be a wonderful place, as it allows developers to release a myriad of creative games to millions of consumers with relatively low risk. Unfortunately, the eShop also allows quite the opposite to happen, with a increasing number of low quality games sneaking by quality control and vying for digital shelf space with truly amazing games. These titles are often unoriginal takes on top selling games and offer little to nothing new onto the original concept. Plenty of Fishies falls firmly into this unwanted category. Plenty of Fishies offers up three different game modes to choose from, though none of the choices are particularly fun to play. The main Adventure mode pits you against an endless number of other fish, of varying sizes, and encourages you to eat other fish to grow into the largest fish in the sea. You control your Clown Fish with the left control stick and eat fish by running into them. This is a gameplay idea that has been executed countless times before, and Plenty of Fishies does nothing to attempt to make it seem original or different, or even as good as the games that inspired it. You simply swim around, eating other fish, until you're the largest one and win the level. This single stage can take upwards of thirty minutes to beat, due to an odd moving pattern of your fish, who turns in very wide arcs and is significantly slower than most of the other fish. Why does your fish need to be so slow and difficult to control? We don't know. Once this stage is completed, if you ever get that far, there are even more levels to attempt to beat before you run out of lives, including one where you need to eat every fish in the sea. Yes, every single fish. In the whole sea. It takes longer than you think it would, and the scope of the level is far too large. And there are even more levels after this as well. The main problem is that you need to beat them all in a row, in on sitting. As such, most players will never even know there is a stage two, let alone reach the end. If you ever finish with Adventure mode, or just (wisely) skip it, you'll run into another Flappy Bird clone. What is a Flappy Bird clone doing in Plenty of Fishies? We don't know, as it serves no real purpose to the game whatsoever. It is very difficult to get anywhere in due to awkward controls and moving enemies, and is just altogether bad. Controlling your fish here feels like trying to accurately guide an angry fish you're reeling in on a fishing pole, and works terribly. The third mode is a survival game, in which you cart around a trail of fish eggs behind your clown fish, and attempt to keep them alive as long as possible. This usually takes about a dozen seconds. The other fish are faster than you, can turn more easily than you, and simply catch you and eat the eggs. There's not much you can do either. They always defeat you in the cheapest ways possible as well, making this game mode basically a waste of a minute or two. There's no real point in even trying to survive, as fish will randomly appear and eat some of your eggs as you awkwardly try to turn around in a ridiculously wide arc. So what is there to enjoy about Plenty of Fishies? Well, the developers included a Multiplayer feature for each regular mode, so you can show off your poor swimming skills to your friends and family. Provided you can actually convince someone to play this shipwreck of a game with you, that is. To top off this extraordinary experience, full of simplistic game modes, graphics and looping tracks, is an absolutely awful framerate. The fish move at about one mile per hour in the first place, but the framerate makes everything just look plain weird. Fish swim awkwardly, and it does nothing to help the already bizarre controls and turning. The bizarre thing is that the developers did this to save space in the memory of the game. Why they thought making a game unplayable for the sake of some memory is beyond us. But it makes for a bad time for the player for sure. Somehow, even with this quite low frame rate, Plent of Fishies manages to squeeze one last surprise into the mix. No, not an additional game mode- we're talking about lag here. In a game this simple and small, and with frame rate issues, you'd think lag would be the last thing to be found in Plenty of Fishies. But it is here, and as bad as it has ever been. On top of odd controls and annoyingly difficult game modes, your fish will lag as he swims around. The end result is the equivalent of listening to a terrible song on Youtube on a Dial Up connection- you see and hear random bits of blandness, and it moves terribly slowly. You'll likely attempt to wait it out, but it will never end, and you'll walk away unsatisfied and wishing you had all that lost time back. Plenty of Fishies is simply one of the worst games available on the eShop right now. It certainty has it all, with lag, low frame rates, boring and copy cat game modes, pointless multiplayer, strange movement patterns that badly try to mimick real fish and slighlty simplistic graphics. There's isn't really any redeeming quality to this game other than the fact that a patch is promised for next year to remove the lag from the game. Despite intentions from Nitrolic Games, it will take a lot more to save this sinking ship of a game. 1.5 / 10
  3. Nintendo releases amusing new video showing how Amiibo toys work with upcoming fighting game. Nintendo has released a new trailer for Super Smash Bros. for Wii U that highlights its support for thephysical Amiibo toys, which launch alongside the fighting game in November. Just how the video goes about doing that is the funny/awkward part. This is a story about love, or what one young man thinks is love. We won't spoil the video for you, but be sure to watch through the end. This video follows an information blowout last night about Super Smash Bros. for Wii U. During a special Nintendo Direct video presentation, Nintendo highlighted 50 new features for this year's game. These included a stage creator, eight-player support, Mewtwo DLC, and lots more. Super Smash Bros. for Wii U launches November 21 in North America and December 5 in Europe. The game has big shoes to fill, as the latest installment in the series--Super Smash Bros. Brawl for Wii--has sold more than 12 million copies to date. Meanwhile, the 3DS version of Super Smash Bros. launched earlier in October and has already sold over 2.8 million copies worldwide. For more on Super Smash Bros. for Wii U, check out GameSpot's previous coverage. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  4. Nintendo to show off "50 new things" for the upcoming mascot brawler during special video event on October 23. During a Nintendo Direct video presentation on Thursday, October 23, Nintendo will highlight "50 new things" coming to the upcoming mascot brawler, Super Smash Bros. for Wii U. The event kicks off at 3 PM Pacific / 6 PM Eastern through the Nintendo Direct website. Some of Nintendo's surprises may have been spoiled, as an Amazon product page for Super Smash Bros. for Wii U recently revealed that the game will offer a stage creator and a "board game" mode. This came after Smash Bros. director Masahiro Sakurai teased that the game is getting new single-player modes. Super Smash Bros. for Wii U launches November 21 in North America and December 5 in Europeexclusively for Wii U. The game has big shoes to fill, as the latest installment in the series--Super Smash Bros. Brawl for Wii--has sold more than 12 million copies to date. Meanwhile, the 3DS version of Super Smash Bros. launched earlier in October and has already sold over 2.8 million copies worldwide. For more on Super Smash Bros. for Wii U, check out GameSpot's previous coverage. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  5. Nintendo to show off "50 new things" for the upcoming mascot brawler during special video event on October 23. During a Nintendo Direct video presentation on Thursday, October 23, Nintendo will highlight "50 new things" coming to the upcoming mascot brawler, Super Smash Bros. for Wii U. The event kicks off at 3 PM Pacific / 6 PM Eastern through the Nintendo Direct website. Some of Nintendo's surprises may have been spoiled, as an Amazon product page for Super Smash Bros. for Wii U recently revealed that the game will offer a stage creator and a "board game" mode. This came after Smash Bros. director Masahiro Sakurai teased that the game is getting new single-player modes. Super Smash Bros. for Wii U launches November 21 in North America and December 5 in Europeexclusively for Wii U. The game has big shoes to fill, as the latest installment in the series--Super Smash Bros. Brawl for Wii--has sold more than 12 million copies to date. Meanwhile, the 3DS version of Super Smash Bros. launched earlier in October and has already sold over 2.8 million copies worldwide. For more on Super Smash Bros. for Wii U, check out GameSpot's previous coverage. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  6. The game that we scored a perfect ten, Bayonetta 2, launches at Australian retailers this week and includes the original. Platinum Games' critically-acclaimed action game Bayonetta 2 will be released exclusively for the Wii U at Australian retailers this week. The game is a sequel to 2010's Bayonetta, which was released for Xbox 360 and PlayStation 3 and isincluded with Bayonetta 2. Like its predecessor, Bayonetta 2 follows the story of the titular Bayonetta in her fight against angels and demons. The game is one of the few to have scored a perfect ten on GameSpot. Editor Mark Walton praised it for its "stunningly deep, yet accessible combat system" and "relentless, action-packed pacing" in our review. To see what everyone else is saying about it, check out our review roundup. Fans of Sid Meier's Civilization series can look forward to this week's release of Civilization: Beyond Earth. As the name suggests, the turn-based strategy game sees players lead an expedition into space to colonize a new planet. Decisions made early in the game will have a large affect on subsequent gameplay. Beyond Earth was announced six months ago during PAX East. The game marks the first time a Civilization game explores the future of the human race, as opposed to playing in the past. Beyond Earth's science-fiction setting will undoubtedly be familiar to fans of Firaxis' 1999 hit, Sid Meier’s Alpha Centauri, as both share a similar, humans-on-an-alien-world premise. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  7. "Supporting the 8 GB model is a consideration, it is neither a deal-breaker nor the only challenge." The Wii U version of Oddworld: New 'n' Tasty, the remake of Oddworld: Abe's Oddysee first released on PlayStation in 1997, is having some trouble, but it's not canceled. Speaking on the Fragments of Silicon podcast, the series' creator Lorne Lanning said that publisher Oddworld Inhabitants is facing challenges, but is committed to bringing the game to new platforms, especially the Wii U. "If you're going to make a game for the Wii U it better run on the 8 GB unit, otherwise it's not really a Wii U game. I'm desperate to get on Nintendo, I believe it will resonate with that audience." The Wii U comes with either 8 or 32 GB of storage, and Lanning said that the limited space is posing a problem. The Oddworld Inhabitants Twitter account later clarified the situation: "New 'n' Tasty is not cancelled on Wii U," it said. "We are currently having challenges with the platform that we are striving to overcome. Regarding Wii U, while supporting the 8GB model is a consideration, it is neither a deal-breaker nor the only challenge." New 'n' Tasty is currently only available as a downloadable title on PlayStation 4, but PlayStation 3 andPlayStation Vita versions will follow with Cross-Buy support. PC and Xbox One versions are in the works as well. GameSpot's review of New 'n' Tasty on PS4 gave the game an 8/10 for its gorgeous graphics and deep and engaging puzzle platforming. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  8. Nintendo's all-star brawler to feature two new Master Hand challenges. The series director of Super Smash Bros for Wii U has teased two new single-player modes that are likely to appear in the upcoming title. Masahiro Sakurai published an image on Nintendo's own social network, Miiverse, showing what appears to be two new challenges involving the series' famous Master Hand boss. That image can be found above. "Now, what mode is this...?!" Sakurai wrote when publishing the Miiverse post. Some text from the image is blurred out, though the opening word for each mode remains visible. One starts with "Master", while the other begins with "Crazy", and both depict the Master Hand and a mass of coins. The top-left corner of the screen shows the menu path, which indicates these two new modes are single-player. Super Smash Bros. for Wii U will ship across Europe on Friday December 5, Nintendo has confirmed. Meanwhile, in the US the game will ship two weeks earlier, on November 21. Two additional bundles have also been lined up by Nintendo UK, one of which features an Amiibo figure, an NFC-powered plastic toy that can interact with certain Nintendo games. The other bundle comes with a GameCube Controller Adapter, allowing the classic control pad to be used with the Wii U. Also available from December 5 is a standalone black Nintendo GameCube Controller, as well as a standalone GameCube Controller Adapter for Wii U. Nintendo revealed its launch plans while disclosing that the handheld version, Super Smash Bros for 3DS, has now sold 2.8 million copies worldwide since its release. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  9. Nintendo issues clarification after mistakenly claiming the adapter would support games that use the Pro Controller. The GameCube controller adapter for the Wii U will not be compatible with any software other than the upcoming Super Smash Bros game, Nintendo has said. Nintendo clarified the peripheral's lack of compatibility after it had mistakenly suggested it would work with other Wii U games that support the Pro Controller. "The GameCube Controller Adapter for Wii U is compatible with Wii U and Super Smash Bros. for Wii U specifically - it is not compatible with any other Wii U software," Nintendo said in a statement issued to GameSpot. "The adapter is also not compatible with Wii and we apologise for any confusion" The GameCube controller adapter will ship alongside Super Smash Bros for Wii U when the game is released on November 21 in the US and December 5 in the UK. It allows players to connect up to four GameCube or WaveBird controllers to the console. In certain territories, such as the UK, the adapter can be bought as part of a Smash Bros bundle, or separately at £17.99. Nintendo is also issuing a limited run of GameCube controllers for the adapter too. Look below for some of GameSpot's favourite Smash Bros screenshots: Click thumbnails below to view in gallery mode Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post