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  1. Platinum Games' Bayonetta 2 is now available, and the majority of critics have recommended the Wii Uexclusive with substantial praise. GameSpot's own Bayonetta 2 review scored it a 10, making it the ninth game ever to do so. That degree of praise was shared by other publications such as Edge and Eurogamer, but not all were in agreement about how highly the title should be recommended. Polygon, which scored Bayonetta 2 with a 7.5, wrote in its review that the game was let down by the prominent sexualization of its eponymous character. Below is a sample of the first reviews for Bayonetta 2 from major publications. For more of a comprehensive breakdown, take a look on GameSpot's sister site Metacritic. Game: Bayonetta 2 Developer: Platinum Games Platforms: Wii U Release Date: October 24 Price: $60 (UK- from £30) GameSpot -- 10/10 "Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." - Mark Walton [Full review] Edge -- 10/10 "Sega's loss is Nintendo's gain: Bayonetta, twirling away from a gigantic demon's maw and smacking the highest choir of angels on the nose, has just given Wii U its first true classic." [Full review in magazine's latest issue] Joystiq -- 10/10 "Bayonetta 2 is the perfect action game. It oozes style and boasts gameplay that's both refined and lacking in excess. The combat is so purely entertaining that it's easy to lose yourself in the almost-zen flow of dodging, countering, and kicking enemies to death. Bayonetta 2 rewards a player's drive to look as cool as possible in combat with gameplay designed for exactly that--and with the acrobatic violence of a winking heroine who is as legitimately endearing as she is completely ludicrous. Even if Bayonetta 2 did not include an enhanced remake of its predecessor, it would launch as one of the Wii U's best games, but this generous inclusion pushes Platinum's first sequel into no-brainer territory for anyone with even the slightest affection for action games. If you bought the Wii U months ago explicitly in anticipation of Bayonetta 2, congratulations, your decision has paid off in spades." - Earnest Cavalli [Full review] Polygon -- 7.5 "When Platinum Games is on, it's really, really on, and Bayonetta 2 is in almost any respect that counts a better game than the first, whose mechanics were already exemplary. But every time I'd feel on a roll, enjoying my time with Bayonetta 2 immensely, I'd be broken out of it by another cheap shot of T&A. I would be wrecking a flock of angelic or demonic enemies, sliding in and out of witch time almost at will, and then the special weapon I had picked up became a literal stripper pole for Bayonetta to dance on, because ... well, because, I guess." - Arthur Gies [Full Review] Eurogamer -- 9 "The rhythm of combat remains the same, though it's hard to complain when it's riffing off such a heady beat, where chimed enemy attacks are lithely dodged into slo-mo pugilism, where impossible combos culminate with a 20-foot boot weaved from hair crashing from the heavens and where spinning amidst the avalanche of color and cartoon violence is Bayonetta herself, stopping only briefly to wink at a player exhausted by the unrelenting joy of it all. Bayonetta 2's biggest disappointment may be that it's an iterative sequel, but it's not such a problem when it's iterating on genius." - Martin Robinson [Full Review] Further reviews can be found in the selection below: IGN - 9.5 Metro - 9 The Sixth Axis - 9 CVG - 9 GameInformer - 9 VideoGamer - 9 Digital Spy - 8 God is a Geek - 10 Destructoid - 10 Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  2. New IP for Xbox One from Insomniac Games launches tomorrow; here's what the critics are saying. Sunset Overdrive, the new IP for Xbox One from Insomniac Games--best known for PlayStation games likeRatchet & Clank and Resistance--is nearly here. The over-the-top open-world game launches tomorrow, though the game's review embargo lifted earlier today. Below you'll find a collection of scores and opinions about Sunset Overdrive from a handful of publications. Tomorrow also marks the release of the $400 Sunset Overdrive Xbox One bundle, which includes a white system and matching white controller. This is notable because it's the first time Microsoft will offer the console (publicly, at least) in a color other than black. If you can wait, you'll get a much better deal on the Sunset Overdrive Xbox One bundle starting this Sunday, when a limited-time price drop will let you buy it for $350. For more on Sunset Overdrive's critical reception, check out GameSpot sister site Metacritic. Game: Sunset Overdrive Developer: Insomniac Games Platforms: Xbox One (a PC version has not been ruled out) Release Date: October 28 Price: $59.99 GameSpot -- 8/10 "Insomniac Games has crafted an excellent game in Sunset Overdrive. It's not without a few niggling issues, but you'll be too busy enjoying yourself to care. You can compare it to games like Crackdown, Tony Hawk's Pro Skater, and Ratchet and Clank, but by combining the best elements of those games into a single package and injecting it with an anything-goes, rock-and-roll attitude, you'll never think of it as anything but a singular achievement that stands tall on its own merits. It's one of the best games on the Xbox One, and a refreshing shot of merriment." - Peter Brown [Full review] VideoGamer -- 6/10 "Sunset Overdrive has some excellent ideas, but its triumphs are sadly suffocated beneath ultra-repetitive mission design and unsatisfying enemy encounters." - Steven Burns [Full review] Joystiq -- 5/5 "Each of the game's systems feeds into another, making the experience feel complete and purposeful. More importantly, it gives players a plethora of choices in how they look, what weapon they use and how they play, and then makes every single possible combination feel vindicated. Nothing goes to waste in the awesome-pocalypse, and everyone's invited to Sunset City's afterparty." - S. Prell [Full review] Game Informer -- 9.25/10 "Outside of the mission monotony, Sunset Overdrive is an immensely rewarding experience that has a look and style all its own and a great gameplay package to complement it. It's a colorful return to form for Insomniac Games, and a hell of an exclusive for Xbox One." - Andrew Reiner [Full review] Eurogamer -- 8/10 "If you wanted to be uncharitable, you could voice the suspicion that a great many baseball caps were turned backwards in the echoing board room where this project was greenlit, but with the campaign done and the city freshly filled with challenges, I don't really feel like being uncharitable. Beneath the glorious tech, and once the writing relaxes a little, Sunset Overdrive's wonderfully lurid and heartfelt--a bit like playing an old 4AD album sleeve. If you get that reference, you'll probably get this, too." - Christian Donlan[Full review] IGN -- 9/10 "Sunset Overdrive is big, gorgeous, and a hell of a lot of fun. Never has getting from point A to point B in an open-world game provided so much enjoyment. It provides some of the most fun, frantic, and fantastic gaming I've had on the Xbox One. Now if you'll excuse me, I have to once-again adorn my wolf mask, leap off the highest ledge I can find, and fire an explosive stuffed animal at that group of angry robots." - Marty Sliva [Full review] The Guardian -- 3/5 "Sunset Overdrive never quite surpasses the chaotic physics of Just Cause, the coherent style of Blood Dragon, or the assured sense of place of GTA V--nor does it manage to draw its story and systems toward a coherent, impactful point. In the end, its hero escapes the purgatory of a boring job and successfully wreaks revenge on the judgmental consumers he once served. But the game itself does little to undermine the increasingly over-familiar, open-world establishment, instead quietly celebrating the status quo." -Simon Parkin [Full review] A selection of additional Sunset Overdrive review scores: Destructoid -- 8.5/10 Polygon -- 9/10 GamesBeat -- 85/100 USGamer -- 4.5/5 The Escapist -- 4/5 Shacknews -- 8/10 GamesRadar -- 4/5 Hardcore Gamer -- 4/5
  3. Is Civilization on an alien world a real advancement for the series, or just window dressing? Among the ways to win in past Civilization games has been building a rocket that takes your nation to the stars. Civilization: Beyond Earth takes that concept and makes a game out of it, letting you play out the Civ experience on an alien world. Some concerns have been expressed that Beyond Earth is too much like Civilization V for its own good, looking and feeling and too much like an expansion pack. Others feel the refinements it offers are more than enough to justify beingan entirely new game. One thing I think we can all agree is that having a satellite-based laser weapon is totally awesome. We've gathered up a sampling of the first reviews for Beyond Earth below. For more, check out GameSpot sister site Metacritic. Game: Civilization: Beyond Earth Developer: Firaxis Platforms: PC (Mac/Linux coming this holiday) Release Date: October 24 Price: $50 GameSpot -- 7/10 "[T]he path to victory is more elegantly interwoven with the early and middle game this time around, and of course, global domination, ever the crude way out, remains as tempting as ever when another world leader shows up uninvited to talk some smack. The more things change, the more they stay the same, then; a journey to a planet halfway across the universe reaffirming the draw of the same old creature comforts--a plot of land, and just one more turn." - Nick Capozzoli [Full review] Polygon -- 9/10 "Civilization: Beyond Earth is an immensely pleasing simulation of a future human society, struggling to survive on a new planet. It presents the player with a constant stream of challenging and intriguing choices. Packed with big ideas about science and science fiction, it meticulously interlocks dozens of strategic gaming systems that work together at a level that approaches genius." - Colin Campbell [Full review] PC Gamer -- 87/100 "This is how Beyond Earth succeeds in spite of its similarities to Civ 5. It offers a game steeped in the traditions and mechanics of Civilization, that's nevertheless surprising and new in often unexpected ways. I've conquered countless civilizations on the planet Earths of each various Civilization game, and each time it's felt like reinventing a fantasy version of the past. In Beyond Earth, victory feels like living in--and forging--humanity's future, and I can honestly say I've never had more fun building a civ 'to stand the test of time.'" -Russ Pitts [Full review] IGN -- 7.9/10 "Beyond Earth is nowhere near the strongest game in the more than 20-year-old Civilization series, but this big collection of interesting experimental ideas definitely still kept me playing long after I should've gone to bed. The Affinities and streamlined military upgrade system, and a colorful change of scenery make it worth the time to figure out the difference between Protogenetics and Surrogacy, and suffering through temperamental alien wildlife." - Dan Stapleton [Full review] Eurogamer -- 8/10 "Inevitably, it's not really a game about space and aliens, even though it effortlessly got me googling Bracewell probes and the Great Attractor. Like the best [sci-fi], Beyond Earth is about humanity--more so, perhaps, than Civ itself is. Here comes Earth, eh? So filled with contradictory certainties and lofty dogma, so ready to forget its principles when greed takes over. The wider mechanics, meanwhile--with that web, those quests, all those new choices--are emphatically concerned with distracting you from your dogma and even your self-interest, with distracting you from one strategy by offering so many others." - Christian Donlan [Full review] Shacknews -- 7/10 "Civilization: Beyond Earth takes some getting used to, even for longtime Civ fans. Although the game has more than a fair share of quirks, I believe that it has the potential to become a much better game. While the Affinity system lacks the kind of personality and flexibility that other Civ games have, I'll admit that it is an interesting twist. Even after multiple playthroughs, I can't really say that I'm completely comfortable with the technology web. Perhaps it's because a web makes for more indecision than a straightforward tech tree. Or maybe it's because I'm one of those people who can't decide between a creating a giant robot or a giant bug to crush my foes. Despite its faults, Civilization: Beyond Earth does fulfill its promise to take you to a distant world, where you'll find exotic alien life, meet future leaders of mankind... and conquer them." -Steven Wong [Full review] Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  4. It's not a proper sequel, and it's only for Xbox 360, PS3, and PC, but is it any good? It's not Borderlands 3, but the third game in the Borderlands series is almost here. The Pre-Sequel is set before Borderlands 2, explaining villain Handsome Jack's rise to power, but does its prequel status signal that it lacks the kind of advancements we'd like to see from a new game? When we first heard about The Pre-Sequel, there was some question about how big the final game would end up being, with Gearbox head Randy Pitchford suggesting it might not be full-priced. More recently, 2K parent company Take-Two has positioned it as a "full-blown" game. You do get four new playable vault hunters, a new type of movement that stems from being on a moon, and a fairly lengthy adventure--albeit one that may not be quite as long as previous games. We've gathered up some of the first reviews of The Pre-Sequel for you below. For more, check outGameSpot sister site Metacritic. Game: Borderlands: The Pre-Sequel Developer: 2K Australia Platforms: Xbox 360, PS3, PC Release Date: October 14 Price: $60 GameSpot -- 7/10 "Repetition and a lackluster story are its biggest shortcomings, but Borderlands: The Pre-Sequel is different enough to separate itself from the shadows of its older siblings. Elpis provides some gorgeous scenery, and the low-gravity environments bring an exciting new dynamic exploration and combat. No, it never reaches the furthest edges of space, but Borderlands: The Pre-Sequel still offers some the best of what the series has to offer: good loot, good laughs, and good times for many hours." - Cameron Woolsey [Full review] PC Gamer -- 77/100 "The Pre-Sequel is happy to be Just Another Borderlands Game. I enjoyed it for that, but I also finished it thinking my time would’ve been better spent on one of the more original games that’ve released this year. I love seeing Borderlands embrace the FPS trend of unconventional movement. Apart from the low-gravity leaping, though, The Pre-Sequel doesn't do much to freshen what we've been playing since 2012." - Evan Lahti [Full review] Joystiq -- 3.5/5 "Borderlands: The Pre-Sequel has the makings of a pretty great Borderlands game. There are plenty of enemies begging to have their faces shot. The environments on Elpis are stunning neon spectacles, there are plenty of new guns that are bundles of violent joy to use (including lasers!), and the new characters are well-rounded. The Pre-Sequel is missing just a bit of soul, but it has plenty of heart--hearts exploded by laser rifles." - Jessica Conditt [Full review] Polygon -- 7/10 "It's a story filling in gaps, adding a bit of nuance to a world that's already had two games worth of exposition rather than exploring new ground. It's the same recipe that's driven two full, long games and a host of downloadable content. But the lark of low gravity proves that the tedious parts of previous games don't have to stay an anchor holding the series down. That addition makes this one last run through the world of Pandora (or its moon, anyway) on the last generation of consoles worth the time." - Arthur Gies[Full review] IGN -- 8/10 "Despite its tendency to make you jump through hoops before getting to the good stuff, Borderlands: The Pre-Sequel delivers where I expect it to as a Borderlands fan. The new gear and low-gravity mechanics mixed with the zany skill trees makes for a fresh experience, and with Jack at the center driving the story forward, you get a deeper dive into the always entertaining, if well-traveled universe of Borderlands." -Vince Ingenito [Full review] GamesRadar -- 4/5 "Borderlands: The Pre-Sequel is a hilarious, fan-focused continuation of the series' core values. But lacking any true evolution, it makes for a fun diversion rather than a meaningful new chapter." - David Roberts [Full review] Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  5. Wii U exclusive lauded by critics, with perfect scores aplenty, though some find it derivative and sexed up. The review embargo for Platinum Games' Bayonetta 2 has gone live, and the majority of critics have recommended the Wii U exclusive with substantial praise. GameSpot's own Bayonetta 2 review scored it a 10, making it the ninth game ever to do so. That degree of praise was shared by other publications such as Edge and Eurogamer, but not all were in agreement about how highly the title should be recommended. Polygon, which scored Bayonetta 2 with a 7.5, wrote in its review that the game was let down by the prominent sexualization of its eponymous character. Below is a sample of the first reviews for Bayonetta 2 from major publications. For more of a comprehensive breakdown, take a look on GameSpot's sister site Metacritic. Game: Bayonetta 2 Developer: Platinum Games Platforms: Wii U Release Date: October 24 Price: $60 (UK- from £30) GameSpot -- 10/10 "Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected. But maybe it shouldn't have been. After all, its predecessor still stands as one of the finest games of its genre. To have surpassed that with Bayonetta 2, and to have created a game that will be remembered as an absolute classic, is nothing short of astonishing." - Mark Walton [Full review] Edge -- 10/10 "Sega's loss is Nintendo's gain: Bayonetta, twirling away from a gigantic demon's maw and smacking the highest choir of angels on the nose, has just given Wii U its first true classic." [Full review in magazine's latest issue] Joystiq -- 10/10 "Bayonetta 2 is the perfect action game. It oozes style and boasts gameplay that's both refined and lacking in excess. The combat is so purely entertaining that it's easy to lose yourself in the almost-zen flow of dodging, countering, and kicking enemies to death. Bayonetta 2 rewards a player's drive to look as cool as possible in combat with gameplay designed for exactly that--and with the acrobatic violence of a winking heroine who is as legitimately endearing as she is completely ludicrous. Even if Bayonetta 2 did not include an enhanced remake of its predecessor, it would launch as one of the Wii U's best games, but this generous inclusion pushes Platinum's first sequel into no-brainer territory for anyone with even the slightest affection for action games. If you bought the Wii U months ago explicitly in anticipation of Bayonetta 2, congratulations, your decision has paid off in spades." - Earnest Cavalli [Full review] Polygon -- 7.5 "When Platinum Games is on, it's really, really on, and Bayonetta 2 is in almost any respect that counts a better game than the first, whose mechanics were already exemplary. But every time I'd feel on a roll, enjoying my time with Bayonetta 2 immensely, I'd be broken out of it by another cheap shot of T&A. I would be wrecking a flock of angelic or demonic enemies, sliding in and out of witch time almost at will, and then the special weapon I had picked up became a literal stripper pole for Bayonetta to dance on, because ... well, because, I guess." - Arthur Gies [Full Review] Eurogamer -- 9 "The rhythm of combat remains the same, though it's hard to complain when it's riffing off such a heady beat, where chimed enemy attacks are lithely dodged into slo-mo pugilism, where impossible combos culminate with a 20-foot boot weaved from hair crashing from the heavens and where spinning amidst the avalanche of color and cartoon violence is Bayonetta herself, stopping only briefly to wink at a player exhausted by the unrelenting joy of it all. Bayonetta 2's biggest disappointment may be that it's an iterative sequel, but it's not such a problem when it's iterating on genius." - Martin Robinson [Full Review] Further reviews can be found in the selection below: IGN - 9.5 Metro - 9 The Sixth Axis - 9 CVG - 9 GameInformer - 9 VideoGamer - 9 Digital Spy - 8 God is a Geek - 10 Destructoid - 10
  6. After multiple delays, PlayStation 4 racer finally hit shelves today; how did it fare with critics? Once scheduled as a PlayStation 4 launch title, socially inspired racing game Driveclub is now available at retailers and through the PlayStation Network. Critics have weighed in on the new racing game from Evolution Studios, the creators of the Motorstormseries, and you can see a sampling of review scores and quotes below. For more on Driveclub's critical reception, be sure to read extended coverage on GameSpot sister site Metacritic. Game: Driveclub Developer: Evolution Studios Platforms: PlayStation 4 Release date: October 7 Price: $60 GameSpot -- 5/10 "It exists, it's pretty, and you race cars in it. Such an analysis might be terribly reductive, but it's difficult to work up excitement over Driveclub, a simple racing game in which frustration is common and thrills are in short supply. This is racing in its most straightforward and driest form, free of frills, free of celebration, and free of pressing reasons to invest your time in it for the long term." - Kevin VanOrd [Full review] Destructoid -- 7.5/10 "Driveclub is fast and easy to get into, nice to look at, and it has a lot going on in the background to keep you connected and competitive with your club members and other individuals. But that doesn't change the issues in the foreground. Its approachable and enjoyable racing is marred by AI cars that love to unfairly bash and crash on the single-player side. And bugs with the interface and the networking kept me from fully enjoying the multiplayer side. Beyond all of this, it feels like Driveclub needs more race and event types. What it offers has kept me going for a couple of weeks, but how much longer will it continue to do so?" - Dale North [Full review] Polygon -- 7.5/10 "Driveclub doesn't have any one element that makes it an incredible game or a huge leap forward for the racing genre, but it makes some smart choices underneath top-of-the-line presentation. And in embracing a social media-influenced setup to build enjoyable asynchronous multiplayer, it teaches a few important lessons other developers should learn from." - Philip Kollar [Full review] Joystiq -- 3/5 "Driveclub is a well-made, sometimes irritating juxtaposition of the old and new. The career mode is old-fashioned and its AI is hopelessly ignorant, but the graphics and competitive jabs online feel perfectly fit for 2014. Embracing your fellow human is key to overcoming Driveclub's faults, which ultimately make it a better staging ground for car-loving friends than an expression of automotive admiration itself." - Ludwig Kietzmann [Full review] PlayStation Universe -- 9.5/10 "Driveclub blends the complexity of realistic simulation with inviting mechanics and gives just enough leeway to evoke heart-pumping power and intensity in every kind of racing fan. A graphical darling with fresh multiplayer ideas to match, Driveclub is irresistible and pushes the genre forward." - Kyle Prahl [Full review] Eurogamer -- 6/10 "Driveclub is patently intended to attract a global, interconnected audience of fiercely competitive racers but, to quote the increasingly obscure 1989 Kevin Costner film Field of Dreams: if you build it, they will come. And, unfortunately, Evolution hasn't quite built it." - Mike Channell [Full review] IGN -- 7.9/10 "Driveclub is the best-looking racing game I've ever seen on a console, but down deep it's a more modest, conventional arcade racer than the sprawling, open-world types we commonly see today. While it successfully creates fast and fun races with a great sense of speed, the overly aggressive AI grates, the difficult drifting seems at odds with the accessible handling, and the single-player loses zest once the solo content runs dry. I'm also surprised at how partisan the day-one car list is. That said, the tentacles of Driveclub can grip tight if you get invested in the game's asynchronous challenges, and it's very much geared around encouraging us to hop online and compete by making it so easy." - Luke Reilly [Full review] A list of additional scores from other publications can be found below: Game Informer - 7.75/10 GamesRadar - 4/5 USGamer - 3.5/5 Hardcore Gamer - 2.5/5 DigitalSpy - 4/5 VideoGamer - 8/10 The Sixth Axis - 8/10 Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post