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Found 8 results

  1. Minecraft players are always building awe-inspiring things. The latest example of this is one player who, over the course of two years, constructed a huge city filled with roads, a rail system, skyscrapers, and more. Titan City is the work of YouTube user Colonial Puppet, who hand-placed an estimated 4.5 million blocks to create this map in the Xbox 360 version of Minecraft. It's a remarkable achievement, and in a thread onReddit, Colonial Puppet says the city is nearly complete. At some point, the city will be moved to PC, where a number of new buildings have already been built so that they can be added. What's most impressive about the buildings is that, while they look nice from the outside, all of them have floors. "Some are furnished," but every one of them has a "basic interior," and "a good amount have elevators and stairs." In addition, "some roads have underground rail and a large, aboveground rail system runs throughout the city." You can see an overview in the city in the pictures and video below. You can also download the latest version of the map so you can check it out for yourself on Xbox 360 (here) and PC (here). Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  2. Nintendo's all-star brawler to feature two new Master Hand challenges. The series director of Super Smash Bros for Wii U has teased two new single-player modes that are likely to appear in the upcoming title. Masahiro Sakurai published an image on Nintendo's own social network, Miiverse, showing what appears to be two new challenges involving the series' famous Master Hand boss. That image can be found above. "Now, what mode is this...?!" Sakurai wrote when publishing the Miiverse post. Some text from the image is blurred out, though the opening word for each mode remains visible. One starts with "Master", while the other begins with "Crazy", and both depict the Master Hand and a mass of coins. The top-left corner of the screen shows the menu path, which indicates these two new modes are single-player. Super Smash Bros. for Wii U will ship across Europe on Friday December 5, Nintendo has confirmed. Meanwhile, in the US the game will ship two weeks earlier, on November 21. Two additional bundles have also been lined up by Nintendo UK, one of which features an Amiibo figure, an NFC-powered plastic toy that can interact with certain Nintendo games. The other bundle comes with a GameCube Controller Adapter, allowing the classic control pad to be used with the Wii U. Also available from December 5 is a standalone black Nintendo GameCube Controller, as well as a standalone GameCube Controller Adapter for Wii U. Nintendo revealed its launch plans while disclosing that the handheld version, Super Smash Bros for 3DS, has now sold 2.8 million copies worldwide since its release. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  3. Plus, game director says studio "had confidence" that the PS4 racer wouldn't face launch issues of this magnitude. Driveclub developer Evolution Studios "had confidence" that the socially-inspired PlayStation 4 racing game wouldn't be impacted by the kind of significant server struggles that it's facing currently, according to director Paul Rustchynsky. Rustchynsky has been busy on Twitter responding to questions about the game's online state. In one tweet, he assured fans that Evolution "did performance testing prior to launch & we had confident in the servers then." Asked to clarify what, exactly, is wrong with the game, he said: "We've got no limits to the amount of servers of the quality of hardware; it's purely down to the server code having some bugs." Another high-profile console game, Battlefield 4, underwent a successful and smooth beta test before launching publicly and facing serious and significant server issues. Rustchynsky also says that Evolution has not ruled out offering some kind of compensation for early adopters, though it remains to be seen if this would be in the form of free DLC or something else. He also had no update to provide regarding when the free PlayStation Plus version of Driveclub would be released, but said fans can expect a "new update" on the game sometime later today. On Friday, Evolution again apologized for Driveclub's online woes, adding that it was working "non-stop" to help players get online "as soon as possible." Driveclub players who can connect should not experience any connectivity issues during their play sessions, Evolution said last week. However, the studio has implemented a one-in-one-out program to manage demand, meaning you aren't able to connect until another player disconnects. "This is obviously not ideal, especially given that there are a lot of players waiting to connect, but that's how it's working right now," the developer said previously. For more on Driveclub, which was originally expected to be released in November 2013 as a PS4 launch title, check out GameSpot's review and what other critics are saying.
  4. for me KMplayer what about you ??????????
  5. Watch: Destiny Player Discovers Unfinished DLC Location One curious Destiny player has managed to find a way to enter an unfinished part of the game world that will not officially open until a DLC update, scheduled for release in 2015. The location, called The Terminus, was recently cited as a future DLC level after some of Bungie's plans for future content had leaked online. In order to reach The Terminus, players will typically need to stand inside a large vertical beam that funnels them to a location far up in the clouds, though the beam is not currently active. However, as shown in the video below, YouTuber Nowise10 has managed to reach the apex by meticulously triple-jumping onto various wall appendages, and tight-rope walking across certain scaffolding, that surrounds the vast beam funnel. The video below offers a guide into how to reach the area, which currently offers the reward of picking up three dead ghosts. The Terminus will officially unlock when "The House of Wolves" DLC is released, scheduled at some point for 2015. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  6. Battlefield 4's rocky launch "absolutely" damaged the trust gamers have in developer DICE's ability to release a game smoothly. That's according to DICE LA producer David Sirland, who told me in an interview today that future installments won't suffer the same fate because DICE has changed its processes. "I can absolutely say that we lost [player] trust in the game's launch and the early parts of the year," Sirland said. "We still probably have a lot of players who won't trust us to deliver a stable launch or a stable game. I don't want to say anything because I want to do. I want them to look at what we're doing and what we are going to do and that would be my answer. I think we have to do things to get them to trust us, not say things to get them to trust us. Show by doing." For upcoming Battlefield games, Sirland said, "I am certain that [battlefield 4's troubled launch] won't be repeated because we've changed the way we work." Part of this change is developing games more out in the open and letting gamers play new titles earlier in the development process. Sound familiar? That's the message EA CEO Andrew Wilson has been repeating inseemingly every interview he's given since he wasnamed top executive at the company last year. "It's just a giant project, any Battlefield game is a giant project," Sirland said. "And the more input you can get early, the better, and the more you can be open with changes you're making or ideas you have, the better, I think. Because our community is much smarter than we probably give them credit for." EA is already putting this idea to work. The company held a public beta for Battlefield Hardline onPlayStation 4 and PC back in June, and a second beta is coming to all platforms (PS3, PS4, Xbox 360, Xbox One, PC) later this year. The game was originally pegged to launch in October 2014, but is now scheduled to be released in February 2015. EA delayed the game not because of game-breaking bugs, but rather because players were calling for more innovation, according to Wilson. The issues Battelfield 4 faced at launch were numerous and significant. Some gamers could not play at all for extended periods of time, and EA was even sued over the bugs. This was somewhat of a "curveball" for EA, Sirland said, in part because the beta went quite well and was very stable. "We were stoked to release the game and we thought it would be a great launch," he said. "Sure, there would be issues; there's always issues. But we didn't think there would be issues to this degree." At the close of my talk with Sirland today, I asked if he thought the Battlefield franchise had been damaged at all by Battlefield 4's...memorable...launch. "I think from a trust perspective, absolutely," he said. "I think we have to earn that back. That's why I'm here. That's my end goal. I want to earn our trust back and I want to make them happy and like Battlefield again." Check back later for GameSpot's full interview with Sirland, which touches on Battlefield 4's major fall patch, the importance of the game's Community Test Environment, and more on the title's fifth and final DLC expansion, which is appropriately titled Final Stand. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  7. A company labeled a notorious market by the USTR says it has taken dramatic steps to stamp out piracy. The China-based outfit behind the P2P-enabled QVOD file-sharing technology says it is no longer possible to stream or download unauthorized copyrighted content with their software. ustrEvery year the United States Trade Representative calls out countries, companies and services that step over the line when it comes to copyright enforcement. Year after year the same core players appear and China is one of the countries regularly subjected to criticism. Chinese companies such as Baidu have been fixtures in the USTR’s reporting for many years, but changes to its operations in 2011 meant that it was able to stay off the list, although at home it is still the subject of various legal clashes. Now, just two months after the USTR published its 2013 Out-of-Cycle Review of Notorious Markets, another Chinese company is hoping to please both local and US interests by ditching its pirate reputation. In its last publication, sandwiched between KickassTorrents and MP3Skull, the USTR called out a site called Kuaibo. The company behind that site is the Shenzhen QVOD Technology Co. It’s the creator of QVOD, a technology originally designed to enable small and medium sized business to distribute their content online using BitTorrent, P2P, and streaming technology. With an estimated userbase of 25 million (100 million on its mobile app) the company’s player software is undoubtedly popular. However, many of its users are now using QVOD to share unauthorized content via what appears to be a Popcorn Time-style P2P streaming feature. “QVOD has become a leading facilitator of wide-scale distribution of copyright-infringing content and of other content considered illicit in China,†the USTR wrote, referring to pirate movies/music and pornography. However, in an announcement this week, Shenzhen QVOD Technology Co reported that it had taken steps to stop the unlawful distribution of both copyright-infringing and adult content via its software. All illegal content will be blocked and the company will move to a commercial and fully-licensed footing. “From now on, the previous ‘fast play mode’ (of QVOD’s Nora Player) will come to an end,†a company spokesman said. “Nora is willing to work with counterparts to jointly promote the development of the genuine video industry.†The motivation for “going legal†appears to be financial. Analysts quoted in Chinese media say that its become increasingly difficult for QVOD to get advertisers who are happy for their brands to appear alongside infringing content. Since the company is pledging to spend more than $16m on licenses it needs money quickly, but whether its millions of pirates are ready to spend is far from clear.
  8. ‘Notorious Market’ Blocks Piracy in its P2P Streaming Player A company labeled a notorious market by the USTR says it has taken dramatic steps to stamp out piracy. The China-based outfit behind the P2P-enabled QVOD file-sharing technology says it is no longer possible to stream or download unauthorized copyrighted content with their software. Every year the United States Trade Representative calls out countries, companies and services that step over the line when it comes to copyright enforcement. Year after year the same core players appear and China is one of the countries regularly subjected to criticism. Chinese companies such as Baidu have been fixtures in the USTR’s reporting for many years, but changes to its operations in 2011 meant that it was able to stay off the list, although at home it is still the subject of various legal clashes. Now, just two months after the USTR published its 2013 Out-of-Cycle Review of Notorious Markets, another Chinese company is hoping to please both local and US interests by ditching its pirate reputation. In its last publication, sandwiched between KickassTorrents and MP3Skull, the USTR called out a site called Kuaibo. The company behind that site is the Shenzhen QVOD Technology Co. It’s the creator of QVOD, a technology originally designed to enable small and medium sized business to distribute their content online using BitTorrent, P2P, and streaming technology. With an estimated userbase of 25 million (100 million on its mobile app) the company’s player software is undoubtedly popular. However, many of its users are now using QVOD to share unauthorized content via what appears to be a Popcorn Time-style P2P streaming feature. “QVOD has become a leading facilitator of wide-scale distribution of copyright-infringing content and of other content considered illicit in China,†the USTR wrote, referring to pirate movies/music and pornography. However, in an announcement this week, Shenzhen QVOD Technology Co reported that it had taken steps to stop the unlawful distribution of both copyright-infringing and adult content via its software. All illegal content will be blocked and the company will move to a commercial and fully-licensed footing. “From now on, the previous ‘fast play mode’ [of QVOD’s Nora Player) will come to an end,†a company spokesman said. “Nora is willing to work with counterparts to jointly promote the development of the genuine video industry.†The motivation for “going legal†appears to be financial. Analysts quoted in Chinese media say that its become increasingly difficult for QVOD to get advertisers who are happy for their brands to appear alongside infringing content. Since the company is pledging to spend more than $16m on licenses it needs money quickly, but whether its millions of pirates are ready to spend is far from clear.