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When will we see gameplay? Not until next year, Microsoft says. If you're eager to see more of Bayonetta developer Platinum Games' upcoming Xbox One exclusive,Scalebound, you might want to get comfortable. Asked by a fan on Twitter when Microsoft will release gameplay footage for the game, Xbox boss Phil Spencer replied: "I can't do better than sharing it won't be until next year. Sorry." Scalebound was announced during Microsoft's E3 briefing back in June, and we still don't know much about it, beyond director Hideki Kamiya calling it unlike anything he's made before. One video for the game (above) has been released to date, and it shows a sword-wielding character fighting dragons. Platinum's Bayonetta 2 launches in North America next week for Wii U. GameSpot scored it a perfect 10, and reviews from other outlets have sung its praises as well. Platinum is also working on a multiplatformLegend of Korra game, based on the Nickelodeon TV show, due out this year. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
"Game looks better than ever," developer says. Free-to-play Xbox One fighting game Killer Instinct's second season is now available, delivering new features, customizations, and content for single-player and multiplayer. The second season will also look better than the first, as developer Iron Galaxy increased the resolution from 720p to 900p, according toTwitter comments from the studio's community manager. As was the case for Killer Instinct's first season, players can download the game for free and play a free rotating character every week," Microsoft said in a post on the Xbox Wire. You can even play all of the game's modes--including online multiplayer matches--with the free character. If you want more from Killer Instinct season two, you can buy characters individually for $5 each, beginning with TJ Combo and Maya, which are available today. You can also pay $20 to unlock the Combo Breaker Pack, which features eight fighters--you get TJ Combo and Maya right away, with the other six released thereafter on a monthly basis. Third, you can also buy the Killer Instinct season two Ultra Edition for $40. It includes all eight fighters, 16 accessory sets, and 8 "exclusive" costumes designed by Kevin Bayliss, the art director for the original Killer Instinct arcade games. This bundle also includes a copy of Killer Instinct 2 Classic, a port of the 1996 arcade game that features Xbox Live multiplayer and 1000 Gamerscore to earn. Finally, Ultra Edition owners will receive access to new characters and customization items before they are released to everyone else. The first four confirmed characters for Killer Instinct's second season are TJ Combo, Maya, Riptor, and Cinder. The second four were not named outright, but Microsoft teased that they include an "ancient Babylonian sorcerer, an avenging ghost, a battle-hardened war golem, and more." Can you guess who they are? In addition to the new fighters, Killer Instinct season two introduces a new user interface, which should allow for faster access to characters, better statistic tracking, and a "new experience system [that] makes the entire experience of Killer Instinct even better." What's more, Microsoft says the entire fighter roster for Killer Instinct's first season has been rebalanced for season two. The company adds that characters will now even have new techniques and abilities to use. Further still, Killer Instinct season two will feature an "enhanced combo system" that features a brand-new "aerial recapture" option that allows players to catch an opponent in the air and send them crashing back to the ground to continue their combo. "Juggling air attacks has been increased, but the addition of Air Breakers and Air Counter-Breakers mean that there's always two-way interaction in a combo for both players," Microsoft said. Finally, Killer Instinct season two features a new progression system that will allow players to earn costumes, accessories, and other badges "faster than ever before." As part of the new system, individual characters will have levels in addition to their overall player level. "Every mode you play contributes to both character and player level, and 'Fight Challenges' help players rack up experience points (XP) every time they complete a rank," Microsoft said. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
And it's not too late to sign up. The previously announced closed beta for upcoming Xbox One role-playing game Fable Legends will begin this Thursday (October 16) when developer Lionhead Studios invites a "handful" of players to try it out, the studio said in a post on its website. The developer also stressed that the closed beta for the RPG will be "real," in that Lionhead hopes you'll provide detailed feedback to help make the game better. "We're inviting fans to help test the game as early in the development process as possible," Lionhead said. "Not only do we want your help with identifying bugs, glitches, and crashes, we also want to hear your ideas, feedback, and suggestions!" Players chosen for the Fable Legends closed beta will help test a "small slice" of the game. Over the following months, Lionhead will slowly introduce more content and features, the studio said, adding that it will also invite additional players to the beta over time. "Ultimately, we hope to have a significant portion of our registrants in game before we leave closed beta," Lionhead said. If you haven't signed up already, it's not too late, as you can still do so through the Fable Legends website today. Lionhead says you can increase your chances of getting invited to the beta by joining its forums, and following its Twitter and Facebookaccounts. If you are selected to take part in the Fable Legends beta, you'll be notified through email. Emails regarding the beta will come from an address ending in @-email.microsoft.com. Lionhead warns that "anything else is fake!" Fable Legends was originally announced in August 2013, during last year's Gamescom. It is powered by Epic Games' Unreal Engine 4, and lets up to four players journey through the fictional world of Albion together. Players can also choose to become the villain, and are able to issue commands to nefarious creatures about which player to attack and which abilities to use to thwart their advances. Though the beta for Fable Legends begins this year, the full game's release date has not been announced. When it is finally released, Microsoft expects the game to enjoy a long life of 5-10 years. For more on Fable Legends, check out GameSpot's previous coverage.
"I definitely hear you and I'll continue to try to work to building something that can help people out," Phil Spencer says. In a wide-ranging podcast interview with The Inner Circle, Head of Xbox Phil Spencer pledged to gamers that he's listening to feedback regarding the Xbox One's lack of backwards compatibility. He said he understands the value gamers see in playing older games on a new console like the Xbox One, and even teased that Microsoft may deliver a solution some day. "Back compat is always a hot topic at the turn of a generation, and I get why, especially on [Xbox 360] so many people bought so much digital content and it means that a lot of us, we're holding on to our 360s," he said. "I get the question. I totally respect the question. Thereâ€™s nothing I can say about it right now, but Iâ€™ll just say 'I hear you.' I definitely hear you and I'll continue to try to work to build something that can help people out." Both the Xbox One and PlayStation 4 do not support disc-based backwards compatibility like the Wii Udoes. However, the PS4 does let gamers play PlayStation 3 (and even older) titles through streaming service PlayStation Now. For its part, Microsoft said back in September 2013 that the Xbox One istechnically capable of delivering a game-streaming service thanks to the console's cloud servers. Also in the interview, Spencer touched on how future games will use the Xbox One's cloud servers and the impact graphics API Direct X12 could have on the system. He said Titanfall's use of Microsoft's cloud servers to offload computational efforts is just the first step in showing what they are capable of. Looking ahead, Spencer teased that the upcoming Crackdown game will use the cloud in ways that haven't been done before, while Halo 5: Guardians will "take use of the technology" in an unspecified manner. Overall, Spencer stressed that development teams, as they get comfortable and accustomed to working with the Xbox One's cloud network, will eventually find new and exciting ways to leverage the technology for fresh gameplay experiences. On the subject of Direct X12, Spencer said he doesn't want to "rain on anybody's parade," but said the new API is not going to impact the Xbox One in any significant way. "DX12 makes it easier to do some of the things that Xbox One's good at, which will be nice and you'll see an improvement in games through the use of DX12," he said. "But people ask me, 'Is it gonna be dramatic?' And I think I answered no at the time and I'd say the same thing [now], but it will ease development." Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post