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  1. Avid moba player for more than 10 years; have played Hon, Dota with ex-pros, and League of Legends since season 1. However, these days, I mostly just play League's ARAM mode for fun now. (I do play a lot though) If anyone is a big ARAM fan and want to play together for fun, reply with your in-game name so others can add you: As for me, i'm: Server: NA In-game Name: Quick3nd
  2. What is your favorite game? I would say Call of Duty.
  3. The season finale of Game of Thrones has set a new piracy record, with 1.5 million downloads in eight hours, a number that will swell to over 10 million during the days to come. In addition, the episode is also on track to break the all-time record for the number of people sharing a single file at the same time. The fifth season of Game of Thrones has been the most-viewed so far, both through official channels and among pirates. With this in mind the season finale was expected to be a record breaker, and it didn’t disappoint. With the Internet abuzz over the latest plot twist and turns, many people turned to torrent sites to grab a pirated copy of the show, which appeared online shortly after the broadcast ended. Data gathered by TorrentFreak shows that during the first eight hours, the season finale has been downloaded an estimated 1.5 million times already. Never before have we seen this many downloads in such a short period of time, and last year it took half a day to reach the same number. Based on this figure, the download count is expected to increase to more than 10 million during the days to come. The lower quality 480p copies of the show remain by far the most popular among downloaders, followed by 720p and 1080p copies respectively. A brief inspection of the download locations shows that Game of Thrones pirates come from all over the world, as we’ve seen previously. The show is particularly popular in the United States, the United Kingdom, Canada and India. While HBO began warning individual downloaders earlier this year, the piracy demand appears to keep growing. In addition to the 1.5 million downloads the latest episode is also on track to beat the piracy swarm record. At the time of writing the Demonii tracker reports that 224,367 people are sharing a single torrent at the same time. 150,003 are sharing a complete copy of that particular torrent while 74,364 are still downloading. The current record stands at a quarter million active sharers, but this is usually reached later in the day. We will update this article in a few hours with an updated count. Over the past three years Game of Thrones has been the most pirated TV-show. Based on the number of downloads this season, the same result will be achieved in 2015.
  4. The fifth season of Game of Thrones began with a bang. The first episode of the season broke ratings records but at the same time piracy surged to new highs. During the first week 32 million people pirated GoT episodes through torrent sites, with most downloaders coming from the US, France and Brazil. High-definition downloads became the new standard. More than a week after the opening episode of the new Game of Thrones season aired it’s evident that piracy is still rampant. The good news for HBO is that the official broadcast broke ratings records. However, pirated releases have also done the same. TorrentFreak received some extensive data from media intelligence firm Tru Optik, covering both public and private BitTorrent trackers. With the four leaked episodes and the “A Day in the Life†documentary included, the company found that there were 32 million downloads across 18 million IP-addresses during the first week. The first episode generated most interest and was downloaded over 13 million times, which is significantly more than last year. Interestingly, the data for the post broadcast torrent also shows that most downloaders grabbed high quality copies. The 720p version was most popular with 43.5 percent of post broadcast downloads, followed by the 480p and 1080p copies with 35.1% and 31.4 percent respectively. In part, this tendency towards high quality content can be explained by the fact that many fans of HD content skipped the lower quality pre-release leak. Looking at countries from where the downloads were actioned we see that the United States comes out on top. More than 10 percent came from the U.S. followed by France, Brazil, China, Russia, UK, India, Canada, Australia and Spain. Australia has the most downloaders per capita from that list, and it also has a relatively high piracy ratio compared to legal views. Of all ‘viewers’ in Australia during the first three days, 32 percent are pirates. In the U.S. the rates are much lower at 8 percent, and the UK and Canada are in the middle with 22 and 19 percent respectively. Commenting on the findings, Tru Optik notes that there are a lot of potential customers out there, if HBO can connect with them. “In the US alone, nearly one million consumers downloaded Episode 1, which translates to $44 million in unmonetized demand potential if each of these viewers subscribed to HBO Now for the 3-month duration of GoT Season 5.†“Many of these viewers are prime prospects for unbundled services like HBO Now,†the company adds. Over the past three years Game of Thrones has been the most pirated TV-show. Based on the number of downloads over the past week, the same result will be achieved in 2015. Now let’s see if they can break the “quarter million†swarm record of last year’s season finale.
  5. HBO has sent thousands of warnings to Internet subscribers whose connections were used to share leaked Game of Thrones episodes. While there are no legal strings attached for the affected subscribers, HBO hopes that some will think twice before downloading future episodes. Last week’s pre-release leak of four Game of Thrones episodes is one of the most prominent piracy cases in TV history. The first copies, leaked from a review screener, quickly spread across public torrent sites and were downloaded millions of times. While most piracy occurred through BitTorrent, HBO seemed mostly concerned with a few dozen people who watched a shoddy stream via Twitter’s Periscope. Behind the scenes, however, BitTorrent pirates were targeted as well. Over the past week HBO sent out a flurry of takedown notices to those who shared the controversial leaks in public. TF has seen several notices, which all come in the standard format. Through its anti-piracy partner IP-Echelon, HBO instructs Internet providers to relay the alerts to the account holder associated with the infringing IP-address. “1. Contact the subscriber who has engaged in the conduct described above and take steps to prevent the subscriber from further downloading or uploading HBO content without authorization.†In addition, ISPs may want to take additional measures such as disconnecting the accounts of repeat infringers. “2. Take appropriate action against the account holder under your Abuse Policy/Terms of Service Agreement.†As is always the case with DMCA notices, HBO doesn’t know the identity of the alleged pirates, so there are no legal strings attached. Nonetheless, HBO hopes that the warnings will deter some from downloading future episodes. And indeed, some users may panic when they see that their downloads were flagged. Not all warnings are effective though. Some DMCA notices were directed at VPN users who can’t be identified and never get to see the warnings in question. It’s clear that containing the Game of Thrones leaks is important for HBO, but the DMCA notices themselves are nothing new. The company has been sending these out for various shows over the years, they just never got much attention.
  6. The superb Grand Theft Auto V was finally released this week on PC, setting off a wave of desperation in those looking to obtain the game for free. After the first cracks appeared downloads mounted quickly, with GTA V pirates gobbling up more bandwidth in the first few hours than last weekend's initial wave of Game of Thrones pirates. Grand Theft Auto V is one of the most eagerly anticipated PC game releases of 2015 and this week the tension was finally over. For most the wait for desktop version of the 2013/2014 smash hit was totally worth it, with overwhelmingly positive reviews circulating online. For others, however, the week has been one of tooth-gnashing, nail-biting tension, largely spent worrying over whether the mighty DRM-defeating piracy overlords would find it in their hearts to throw a cracked version to the masses. And in parts it was a pretty ugly thing to behold. Endless warez and torrent forums (and more public affairs such as Reddit) were flooded with requests for a cracked version of the iconic game, leading to anger over the umpteenth duplicate thread among those who’d answered the same questions dozens of times already. But the real desperation was to be found in numerous chat channels occupied by people hoping to get an early heads-up on where to find the first free (and functioning) online copies. On the day of the game’s release TF spent time in a few of them and for the most part it was an absolute car crash, largely due to people posting links to all manner of bogus content. While the pictures of crack (cocaine) and the odd meme weren’t particularly hostile, the links to renamed .exe files and people running them there and then, with no apparent concern for the well being of their computers, was something to behold. “Don’t forget to disable your anti-virus before running,†was the sterling advice given on a number of occasions. At least twice people claimed to have received errors on their screen after running what they thought was a genuine crack, only to immediately disappear from chat, never to return. With the air thick with schadenfreude, much dark hilarity ensued among the link spammers. By Wednesday it became clear that Chinese group 3DM would probably be the first to put out a crack for the popular title and sure enough a few hours later the much-anticipated code began to propagate. Suitable only for Windows 7 machines in the first instance, a later version claimed to cater for Windows 8 installations too. But for some the few hours wait between official GTA V launch and the subsequent crack release had been too much. With a level of impatience not often seen in the gaming world, countless users publicly declared “enough is enough†and reported buying the game on Steam instead. They’re probably still stuck in Los Santos now, robbing and killing their way to infamy. Nevertheless, many thousands more with either more patience, less disposable income, or both, proceeded to obtain the game and its crack through less official channels. By very early Thursday at least 20,000 people had obtained the game using BitTorrent, a not inconsiderable feat considering the huge size of the files involved. While the updates and cracks weighed in at less than 400mb, the game files themselves were changing hands in archives ranging from 40GB to 60GB, with warnings that the compressed version could take four hours or more to decompress and install, even after the mammoth download. But despite the waiting and hoop jumping, by early Thursday a staggering one petabyte of data had been exchanged on the most popular GTA V torrents, an amount equal to all U.S. Internet traffic during a single day in 2000. Or, to put it another way, more data than was consumed by the million Game of Thrones pirates who downloaded the first leaked episode in the hours following last week’s surprise release. Nevertheless, even after all the head-scratching, waiting, downloading, decompressing and other shenanigans, many users are still having problems running the cracked version of the game. Others, on the other hand, report no problems at all and have heaped praise on 3DM for their amazing work. “I love this game! Is there any way to donate to 3DM?†a user on one site asked. “How about sending money to the Rockstar devs instead?†came a dry response. And indeed, some pirates intend to do just that. “It’s definitely impressive [to have cracked the game] in such a short time. I appreciate the efforts a lot,†wrote one. “My only real goal was to gauge how well it runs on my PC before I plunk down $60 for it. Now that I know it runs fine I’ll be buying it after work today.†
  7. The first four episodes of the new Game of Thrones season have leaked online a day before the official premiere. The leaked episodes, which appear to come from review copies sent to the press, have been downloaded more than 100,000 times in just three hours. Starting a few hours ago several episodes of the new Game of Thrones season started to appear online. The copies were first spotted on the private torrent tracker IPT, but they soon made their way to more public sites such as The Pirate Bay, RARBG and KickassTorrents. At the time of writing the first four episodes of the new season have been posted online. One source informs TF that the leak most likely originates from review copies sent to the press. The leaks are a huge blow to HBO. In an effort to decrease piracy the company worked hard to ensure that the fifth season of Game of Thrones would premiere in 170 countries simultaneously. Today, however, pirates have scooped up the exclusive, releasing four episodes worldwide. While it came unexpected, many Game of Thrones fans have already spotted the early leak. During the first three hours the episodes were downloaded more than 100,000 times and this number is expected to increase to more than a million later today. The episodes that were posted online thus far are in standard-definition (SD) quality. Interestingly, some commenters note that they rather wait until HD copies become available, as they are used to watching the show in a better resolution. Over the past three years Game of Thrones has been the most pirated TV-show. Based on the popularity of today’s leaks, this will be no different in 2015. — Breaking story, more info may follow Game of Thrones Leaked S05E01
  8. After episodes of Game of Thrones leaked online this weekend, millions of unauthorized BitTorrent downloads ensued. However, for some reason HBO seems more concerned about "dozens" of people who streamed the show via the Twitter-owned Periscope app. Might HBO have a certain May 2 event on its mind? After years of controversy over illegal downloads of Game of Thrones, the premiere of the new season this past weekend was never likely to come and go without a few piracy headlines. What no one expected was for the first four episodes to leak in their entirety Saturday evening, triggering a pre-release piracy frenzy and a binge viewing bonanza on a never-seen-before scale . But despite what some believed might be pending doom following millions of unauthorized downloads, HBO’s response was relatively calm, with the company saying it was “actively assessing†how the breach had occurred. However, an event from another unexpected quarter elicited a much more strongly worded response. On Monday, Aussie news outlet Mumbrella reported that in the wake of gazillions of weekend BitTorrent downloads, literally “dozens†of people live-streamed the first episode of Game of Thrones to their friends as it aired in Australia. Their weapon of choice was Twitter-owned Periscope, an app that allows anyone to point a smartphone at anything and stream that content live to the world. As expected, Twitter was quick to respond, saying Periscope would terminate the user accounts of anyone “determined to be a repeat infringer.†Considering the extremely low number of reportedly poor quality streams and the unstoppable piracy extravaganza already underway elsewhere, it seemed unlikely the story would gain much traction. But for reasons best known to HBO, the company has now issued a more strongly worded statement on the Periscope streams than it did for the torrent leak on Saturday. “We are aware of Periscope and have sent takedown notices,†an HBO spokeswoman confirmed in a statement. But then the twist. “In general, we feel developers should have tools which proactively prevent mass copyright infringement from occurring on their apps and not be solely reliant upon notifications,†HBO added. When targeted at a live streaming app like Periscope with a relatively tiny userbase, this is a head-scratching statement. While a couple of handful of users were admittedly streaming the same content to their followers, Periscope would’ve needed to be advised in advance of what content to look out for in order to censor any streams. Even then it would’ve been tricky to pick out a particular TV show from what were presumably pretty wobbly smartphone streams. But even if streams went ahead, would they even prove a crowd pleaser with those looking to view leaked shows? Periscope co-founder Kayvon Beykpour doesn’t believe so. “I just don’t think that Periscope, as much as I love it, is a compelling way to watch a theatrical premiere of a movie, a Game of Thrones release, a soccer match, an NBA match,†Beykpour says. “Of course someone is going to open up their phone and stream this stuff, but that’s not a compelling way for people to engage.†What makes this situation even more curious is why HBO would pick on Periscope at all when there are much bigger targets? Within minutes of Game of Thrones appearing online Saturday evening HBO would’ve known the hash values of the episodes. Why then aren’t they calling on BitTorrent Inc, for example, to implement a hash filtering system in its uTorrent client? It’s hard to know what’s going through the media giant’s collective mind, but neither BitTorrent nor Periscope appear to have hurt the Game of Thrones premiere. Despite four episodes already being widely available online, Sunday’s opener proved to be a series-best in the United States with 7.99 million viewers. However, it is certainly possible that HBO has something else on its mind. Sure, Periscope’s Beykpour feels that his app isn’t “compelling†for streaming sports, but will HBO feel the same way come May 2 when people start flooding into the MGM Grand in Las Vegas for Mayweather vs Pacquiao? HBO and rare partner Showtime will be charging a whopping $89.95 for a PPV pass, 40% more than the previous record set for a Mayweather fight in 2013. Plus, there won’t be a way to torrent the event until the final bell has long gone. Expect a lot more than “dozens†to point their periscopes and meerkats screenwards for the biggest fight in boxing history in just two weeks’ time. Proactively taking down those streams will be game of whac-a-mole that not even the men in the main event will be quick enough to keep up with.
  9. The four Game of Thrones episodes that leaked earlier today have been downloaded millions of times already. A snapshot of the download locations reveals that most downloaders currently come from the UK and the US, followed by India, Canada and France. Today’s pre-release leak of four Game of Thrones episodes is without doubt one of the most prominent leaks in TV history. The first copies, leaked from a review screener, appeared less than 24 hours ago on the private tracker IPT and quickly spread across public torrent sites. During the first few hours there weren’t too many downloads, but that quickly changed after the news reached the mainstream press. At the time of writing more than 135,000 people are sharing a single torrent of the first episode of season 5, which has already been downloaded over a million times since its release 18 hours ago. The other three episodes are hovering around a million downloads as well, and that’s only via public torrent sites. The piracy totals will most likely double if the totals of streaming and direct download sites are added. The most shared leaked GoT episodes While there’s certainly a piracy craze, with the four leaked episodes being the most pirated files globally at the moment, there’s no record to report just yet. The unexpected release appears to have scattered the downloads throughout the day. As a result, last year’s record of 254,114 people sharing a single file at the same time is out of reach. Still, more than a million downloads for a single episode in less than a day is quite impressive. A snapshot of IP-addresses sharing the most downloaded episode shows that most originate from the UK and US, followed by India, Canada and France. While all those pirates are surely having a great weekend now, the hangover will probably come later with the realization that it will take more than a month before the next episode comes online. — 1 United Kingdom 9.8% London 3.3% 2 United States 9.1% Athens 2.4% 3 India 7.8% Lisbon 1.9% 4 Canada 5.4% Stockholm 1.8% 5 France 4.2% Bucharest 1.7% 6 Greece 3.3% Madrid 1.7% 7 The Netherlands 3.1% Mumbai 1.4% 8 Australia 3.1% Dubai 1.3% 9 Brazil 3.0% New Delhi 1.3% 10 Philippines 3.0% Toronto 1.1% Note: The numbers are based on a sample of 21,445 IP-addresses collected over part of the day, which means that there’s a geographical bias. Also, downloaders who use VPNs may appear to be in a different country.
  10. In recent days gaming fans worldwide have enjoyed playing an amazing in-browser fan recreation of the Nintendo classic Super Mario 64. The full HD offering has proven itself a huge hit but the party is now over. Following a compliant to Cloudflare by Nintendo, the main hosting page has been pulled offline. While 3D games had been around for a couple of decades prior to its release, the launch of Super Mario 64 alongside Nintendo’s then flagship console N64 in 1996 was a gaming moment to behold. Coupled with its revolutionary controller, the N64’s hardware placed flesh on Mario’s traditional 2D bones, bringing the iconic character into the 3D world in a way no other game had previously managed. Little wonder then that the gaming media was filled with delight late last week when news broke that the game’s most iconic level had been recreated by developer Roystan Ross. Not only had Bob-Omb Battlefield been brought back to life in full HD, but also via the Unity Engine meaning that players were given the first ever chance to play the game via a web browser – a black magic achievement by 1996 standards. But just as dozens of stories were heralding the return of the king, Nintendo has gatecrashed the party and shut down the fun. In a complaint sent by Nintendo of America via attorneys at the Miller Nash Graham & Dunn LLP lawfirm, the game company has ordered CDN outfit Cloudflare to disable access to the site hosting the popular browser version of the game. “The copyrighted work at issue is Nintendo’s Super Mario 64 video game (U.S. Copyright Reg. No. PA0000788138), including but not limited to the audiovisual work, computer program, music, and fictional character depictions,†the company told Cloudflare. “The web site at displays, and allows users to play, an electronic game that makes unauthorized use of copyright-protected features of Nintendo’s Super Mario 64 video game. Nintendo requests that CloudFlare, Inc. immediately disable public access to†In an email to the person operating the server (not Ross himself), Cloudflare said that it had revealed the name of the actual host to Nintendo’s lawyers and forwarded the complaint to the host itself. “We have provided the name of your hosting provider to the reporter. Additionally, we have forwarded this complaint to your hosting provider as well,†Cloudflare advised. The complaint from Nintendo was enough to take the browser version immediately offline. “Thank you for forwarding the request to me. I was hosting this work for a good friend who is an avid fan, and built the project from scratch as a tech demo. As mentioned on the original blog post, and noted in various big name media press, there is no intention to monetize this, ever,†the hoster told Cloudflare. “All back-end properties hosting the original files have been updated and files removed. I trust that the issue is fully rectified.†But while the browser edition is now well and truly offline following Cloudflare’s intervention, the desktop versions remain available hosted by Mediafire and with mirrors provided by Microsoft. Whether they’re next on the takedown list remains to be seen but Nintendo’s actions thus far will be viewed as a real loss by gaming fans around the world. The release of a browser version of a single level of this iconic game was a real achievement and consigning it to history a crying shame. That being said, it seems more than likely that replacements won’t be far away.
  11. This War of Mine Awesome atmospheric survival strategy 9/10.
  12. There's no doubt that Game of Thrones is the most pirated TV-show in history, with copyright holders doing all they can to remove infringing copies from the web. However, these efforts can also go too far, something just witnessed by Australian pay TV company Foxtel. Last year Australian pay TV company Foxtel signed a deal with HBO to become the exclusive provider for Game of Thrones. This means that the popular TV-show will not be available online through other channels such as iTunes, a decision that may increase local piracy rates. Foxtel, for their part, sees the move as an important strategy to gain more subscribers. Looking forward to the fifth season of Game of Thrones, which starts this April, the company put up a teaser last Friday. “We hope you’re hanging onto the edge of your iron throne, because Game of Thrones is back…,†writes Foxtel in an airing schedule announcement. The article on Foxtel’s official site also includes a copy of the trailer for the fifth season. However, those who try to play the embedded YouTube video are in for a disappointment. “This video contains content from Home Box Office (Singapore) Pte Ltd, who has blocked it in your country on copyright grounds,†YouTube notes. GoT Trailer Blocked The Game of Thrones trailer Foxtel links to is claimed by HBO Singapore, which means that it can only be viewed in the Asian country and not in Australia, America, the UK or elsewhere. The video in question was likely flagged by accident as it makes little sense to put geographical restrictions on global trailers, which have the sole purpose to promote the show. HBO’s actions are not only a problem for Foxtel and the tvpromosdb channel they linked to, but also for the dozens of other YouTube users that had the trailers taken down. While some appreciate the irony of a blocked trailer on Foxtel’s website, it’s mostly sad to see yet another example of the mess that copyright holders make in YouTube’s Content-ID system.
  13. I feel like I should admit I’m the opposite of what you would call a Game of Thrones fan: I have never watched a single episode of the show or read any of the books. Nevertheless, Telltale Games ‘foray into the field of George R.R Martin´s fantasy epic left me very pleased. That is not to say this episode doesn´t pack fan service, but newcomers, although slightly puzzled at first, should come to piece everything together by the time the credits roll. Game of Thrones Episode 1: Iron from Ice The first episode places you in the shoes of three characters belonging to the Forrester family, as they try to prepare for an imminent threat by forming alliances, discussing war terms and simply trying to survive. The action shifts back and forth between these protagonists, while also showcasing some familiar faces here and there, and you’re never left bored by staying with one for too long, as the story cleverly keeps you engaged with them. Then, when you least expect it, a fantastic cliffhanger comes out of nowhere and raises the value a couple notches. Seriously, it’s one you won’t want to miss. The decisions made this time around don´t feel like they have an immediate repercussion, but will rather affect the story in the chapters to come, which isn’t necessarily a bad thing. In any case, there are plenty of them with each character which should be enough to keep you going. Game of Thrones Episode 1: Iron from Ice Dialogue, as we’ve come to expect from this studio, plays a vital role in determining what happens around you, but this time it takes a special significance since there aren´t many other tasks to perform. Quick time events and action sequences have been reduced to a minimum to allow character exposition and wordplay to take center stage, which makes this first episode, at least, quite different from other Telltale experiences like The Walking Dead or The Wolf Among Us. At any rate, it provides a unique experience which will keep you engrossed for the 2 hours it takes to finish. The game takes a somewhat serious stumble in the graphics department. These games are known for suffering from minor audio and visual glitches which never seriously bring down the experience, but this time around Telltale decided to implement a different art style to suit the visuals of the show and to make it look like it was oil-painted. The result is a muddled experience, with textures lacking definition and the anti-aliasing being all over the floor. Doors look way off and the characters have a weird glow to them, but nothing was ever too seriously ugly so as to detach me from the game, although these issues are indeed noticeable. As it has always been the case with these types of games, the replay value lies in picking different decisions as it progresses, and in this first episode the potential for different branches of events is promising, as some choices can be radically different from the others. Game of Thrones Episode 1: Iron from Ice In short, Telltale Games’ Game of Thrones (what a tongue-twister!) manages to hit almost all of the right marks to start off a promising series. It has wit, its characters are deeply interesting and the events depicted will surely have serious repercussions. Although it does suffer from visual glitches and the lack of action may throw some people off, what lies underneath is another one of this studio’s great interactive adventures, and I can´t wait to see where they can take it from here.
  14. Ubisoft's free game offer that serves as an apology for Assassin's Creed Unity's launch troubles comes with one major stipulation. Those who claim a free game, according to the fine print, are agreeing to never sue Ubisoft over Unity's woes or the now-diminished value of the game's DLC pass. Game Informer spotted the important legal terms, which you can read in full at the bottom of this post. To sum up briefly, it says that by accepting the free game, you're waiving the right to sue Ubisoft or any of its divisions, either through a solo lawsuit or as part of a class-action legal battle. This kind of measure is not uncommon in gaming. In fact,Xbox Live, PlayStation Network, and Steam all have similar legal terms in place that block class-action suits. Unity's launch in November was marred by a long list of technical troubles, most of which, however, havesince been fixed through subsequent patches. Just before Thanksgiving, Ubisoft announced the free game offer, allowing anyone who bought the game's DLC pass to choose a free game from a list that includes some pretty great games. If you didn't buy the DLC pass (and it's since been removed from sale), you're still getting free content in the form of the Dead Kings expansion. This was originally supposed to be included with Unity's DLC pass, which explains why it's also mentioned in the lawsuit waiver terms below. Ubisoft has not yet set a release date for the Dead kings expansion, but when it's released, everyone will get it free. You hereby irrevocably and unconditionally RELEASE, WAIVE, AND FOREVER DISCHARGE AND COVENANT NOT TO SUE Ubisoft Entertainment S.A., and each of its past, present and future divisions, parent companies, subsidiaries, affiliates, predecessors, successors and assigns, together with all of their respective past, present and future employees, officers, shareholders, directors and agents, and those who give recommendations, directions, or instructions or engage in risk evaluation or loss control activities regarding the Campaign (all for the purposes herein referred to as “Released Partiesâ€) FROM ANY AND ALL LIABILITY TO YOU, your assigns, heirs, and next of kin FOR ANY AND ALL CLAIMS, DEMANDS, CHARGES, LAWSUITS, DEBTS, DEFENSES, ACTIONS OR CAUSES OF ACTION, OBLIGATIONS, DAMAGES, LOSS OF SERVICE, COMPENSATION, PAIN AND SUFFERING, ATTORNEYS’ FEES, AND COST AND EXPENSES OF SUIT, KNOWN OR UNKNOWN, SUSPECTED OR UNSUSPECTED, ARISING OUT OF OR RELATED TO THE PURCHASE, ACQUISITION, RENTAL, POSSESSION AND/OR USAGE, AND/OR THE INTENT TO PURCHASE, ACQUIRE, RENT, POSSESS AND/OR USE, THE ASSASSIN’S CREED UNITY VIDEO GAME AND/OR THE ASSASSIN’S CREED UNITY SEASON PASS ON ANY AND ALL PLATFORMS, AND/OR RELATED TO THE CAMPAIGN, WHETHER CAUSED BY THE NEGLIGENCE OF THE RELEASED PARTIES OR OTHERWISE.
  15. GSC Gameworld, the developer behind the Stalker games, has reopened and is already developing its next game. Speaking with, GSC Gameworld's Valentine Yeltyshev didn't have much to reveal about the new project other than it will appeal to fans of Stalker, and that it will be a full price game. Apparently, it's also going to use the assets and engine GSC Gameworld was working on while developing Stalker 2 before the studio shut down in 2010. "We're pretty sure about our fans. The market we're in is quite old fashioned, they're not 16 year olds, they're 25-40 years old," Yeltyshev said. "We don't think free-to-play is the right model for the game we want to make. So we're making an old-fashioned, full price game, we think our audience will be happy about that." Yeltyshev also didn't say whether the new game will be called Stalker, the rights for which have been in dispute recently. Last week, developer West Games, which claimed to be made up of former Stalker developers, announced a crowdfunding campaign for Stalker Apocalypse. West Games previously tried to crowdfund a similar project called Areal, which caused a fair bit of controversy itself. "I don't really know enough about them, but the story is quite funny," Yeltyshev said. "These guys were basically promoting themselves as being the STALKER team, that they were working on STALKER, but that's not true." He explained that the developers at West Games were actually working on a flash-based browser game related to Stalker that never saw the light of day, but never the Stalker series proper. Since GSC Gameworld closed in 2010, some of its developers went on to 4A Games, which develops theMetro series, and Vostok games, which is currently working on Survarium.
  16. In addition to a new Titanfall game, Respawn Entertainment has formed a second team internally that's in the early stages of development on a non-Titanfall project. Respawn co-founder Vince Zampella made the revelation on Friday in an interview with Game Informer. In response to a question about Repsawn recently hiring longtime God of War developer Stig Asmussen, Zampella said, "There is a second team. Non-Titanfall related." Asmussen works at Respawn in the role of game director for an unspecified title, which could be Respawn's new game. Respawn's mysterious new project could be a free-to-play or mobile game, according to previous comments from the company's COO, Dusty Welch. He said in a June interview that Asmussen was not brought on just to help with Titanfall. "I can tell you that part of his role here is thinking about how the studio can expand and where the growth sectors are in free-to-play and mobile," he explained. "Looking at those possibilities is part of what we do." Don't expect to see Respawn's new, non-Titanfall game, or Titanfall 2 anytime soon, however. Asked if E3 2015, which will be held in June 2015, could be a venue for Respawn's next game announcement, Zampella said, "No, I don't think so." "Next year will be a little quiet. We'll be heads down, back to work," he said. "Next year [we will be] figuring out what we're doing and really kind of honing in on what the next games will be." GameSpot heard from sources at GDC 2014 in March that Titanfall 2 had been greenlit following the success of the first game. Publisher Electronic Arts seemingly confirmed this later in the summer when it revealed that work had begun on "new Titanfall experiences." Whereas the original Titanfall was exclusive to Xbox 360, Xbox One, and PC, the rumored sequel,according to multiple reports, could also come to PlayStation consoles. Zampella reiterated this today, saying, "I've already said future projects will not necessarily be exclusive" to Microsoft. Zampella also mentions in the interview today that Titanfall is approaching eight million unique users, though it's unclear how many copies of the game have actually been sold. This is up from 7 million about a month ago.
  17. Outlast 2 devs want to explore new ideas and themes. A developer who worked on Outlast, the unsettling first-person survival horror game set in an asylum, has said his team are now working on a sequel. Philippe Morin, the co-founder of Outlast developer Red Barrels, has said the development team still has more ideas on how to approach the survival horror genre. "After shipping the Xbox One version of Outlast, we took some time to analyse our situation and we quickly realised we had at least another horror game in us," Morin said in an interview with Bloody Disgusting. "So, yes, we are working on Outlast 2. We're still a small indie studio, so we'll need a little bit of time to ship our next game, but hopefully it will be worth it." For now, little is known of the Outlast 2 project. The first game shipped on PC in 2013, then later on PS4and Xbox One, and set its story inside a derelict psychiatric hospital. The game was perhaps most recognisable for its use of horror in night-vision mode. However, Morin said the studio is eager to try something different with the sequel. "We have new ideas and themes we'd like to explore and we think we're cooking up something special," he said. The critical response to Outlast was somewhat positive. GameSpot's Outlast review scored it a seven-out-of-ten and concluded: "Outlast's few weak moments are overshadowed by the effectiveness with which it so often gets inside your head and scares the hell out of you." Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  18. Attack on Titan game for "multiple platforms" granted an MA15+ rating. A game adaptation of anime series Attack on Titan could soon be making its way to the West. A posting on the Australian Classification Board (via All Games Beta) reveals that a game titled "Attack on Titan" was yesterday granted the MA15+ rating for moderate impact themes, strong impact violence, and mild impact nudity. According to the post, the classification was submitted by Spike Chunsoft and publisher Atlus USA, and applies to "multiple platforms." Spike Chunsoft released a 3DS game based on the Attack on Titan anime series in December last year, titled Attack on Titan: The Last Wings of Mankind. The game was initially launched in Japan and has not yet made its way to Western markets. What do you think, could this be the Attack on Titan game that fans outside of Japan have been waiting to get their hands on? Let us know in the comments below. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  19. "I advise you not to use the phrase ‘Sunset Overhype’ because that’s just lazy writing!†Sunset Overdrive, the stylized open-world shooter exclusive the Xbox One, will be released later this month, so reviewers are already playing the game in preparation. As you can see in the video above (viaForbes), developer Insomniac Games put a message in the game just for them. "If you’re watching this, that means you’re currently reviewing or streaming the game," Insomniac Games' Brandon Winfrey said in the in-game video, "Look I’m not trying to sway your review score either way, I mean your opinion is your opinion. But I advise you not to use the phrase ‘Sunset Overhype’ because that’s just lazy writing!†The video is part of Sunset TV, a weekly show that Insomniac will stream inside of Sunset City to update players on all the latest game news, show off fan art, and let them know about the weekly and community challenges. Sunset Overdrive launches October 28. Also on that day, Microsoft will release a special edition white Xbox One bundle that includes a matching white controller, and a digital copy of the game for $399. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  20. Xbox One's preview program now assigns users a level based on their participation. When it's not causing issues with its unfinished features (hey, it's QA testing), Xbox One's preview program can be rewarding in and of itself--you get to try out cool new features not yet available to the general public. Apparently not satisfied with that, Microsoft is trying to turn testing system updates into a sort of game by tracking your stats and offering points. Preview program members will now find a new My Stats section in the Preview Dashboard app. From there, you can check out how many points you've earned, which in turn contribute to your level. A leaderboard tracks your progress against that of your friends (or other users, if none of your friends get preview updates), similar to the new gamerscore leaderboard released in this week's Xbox One update. Points are earned by completing quests, rating updates, and participating in surveys and polls. Fortunately for those who have been in the preview program for some time, you'll retroactively earn points for all of your past contributions. More things are coming to the My Stats page "soon," according to Microsoft, which also says you can earn rewards by participating. The preview program launched back in February, offering "select" Xbox Live users the chance to help test in-development features. We've seen these users get a variety of updates ahead of time since then; aspects of the update that went live for everyone this week have been available to testers since August. Should you want to join in, you'll unfortunately need an invite from Microsoft. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  21. Distribution platform says it is not currently in touch with the Polish studio behind the upcoming PC game. Hatred, an upcoming PC game that lets you play the role of a mass murderer, has caused quite a stir since its beyond brutal gameplay trailer was released this week. Following the trailer's debut, the studio told GameSpot that it would like to launch the game through Steam and GOG, but it remains to be seen if either digital distribution platform would approve the game. While Valve has not responded to comment about the possibility of a Hatred release on Steam, a representative for GOG told GameSpot Friday that it has yet to speak with Hatred developer Destructive Creations about a publishing deal. "Currently we are not in touch with developers of Hatred," a representative for GOG told GameSpot. "You know about our 'boutique approach' so in any case, before deciding on a release, we would review the game and give our feedback to the devs." Destructive Creations would like to launch Hatred on Steam and GOG, but the studio isn't sure either company will allow it. "We really wish to release [a] digital version through Steam and GOG, but actually we have no idea if they will let us to do this, because of all the sh**storm the game is delivering," Destructive Creations' Jarosław Zieliński told GameSpot. Hatred does not shy away from the fact that it is principally a game about killing people--from unsuspecting civilians to law enforcement officials. In announcing the game, Destructive Creations made it clear that you shouldn't take the game too seriously because "it's just a game." "These days, when a lot of games are heading to be polite, colorful, politically correct, and trying to be some kind of higher art, rather than just an entertainment--we wanted to create something against trends," the studio said about Hatred. Hatred runs on Unreal Engine 4, the same technology that powers games such as Fable Legends andKingdom Hearts III. Unreal Engine owner Epic Games told GameSpot that it is not involved in the development of Hatred (beyond the fact that the game uses its engine), and that it never tries to exert "creative control" or censorship over projects that use its technology. However, the Hatred gameplay trailer used the Unreal Engine 4 logo without permission, and Epic Games wants it removed from the video and other marketing materials. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  22. The PS4 came out on top in US sales despite Microsoft offering a free game to Xbox One buyers. The NPD Group today released its monthly sales report for September, and the top sellers were no real surprise: Destiny came out on top in terms of new, physical software sales, with PlayStation 4 again leading the way in hardware. Before the NPD sent out its report, Sony issued a statement saying PS4 was once again the top-selling console, and that it's been the most popular platform for playing Destiny. There was some belief that Xbox One might come out on top (following a prediction from analyst Michael Pachter), thanks to the free game promotion Microsoft offered, but that didn't turn out to be the case. Nintendo also offered a statement on the month's sales primarily focusing on the success of the 3DS and the new Super Smash Bros. As for Wii U itself, sales saw an increase of almost 50 percent over August. Hardware sales were up 136 percent to $432.7 million from $183.4 million during September 2013. Looking at consoles sales specifically, there was a jump up 200 percent year-over-year. That's thanks in large part to the Xbox One and PS4; the two combined to represent 85 percent of overall hardware sales during the month, which the NPD Group says is the highest portion of sales they've accounted for since last November. Comparing software sales with September 2013 was expected to be difficult due to the launch of Grand Theft Auto V (2013's top seller), and NPD made sure to note this. New, physical software sales were down 36 percent year-over-year to $481.2 million, compared with $754 million last September. However, if you look exclusive at the #2-9 games, sales are actually up. "The launch of Activision-published and Bungie-developed Destiny in September 2014 proved successful in a number of ways: year-to-date through September data it is the top-selling video game on a unit basis, making it the most successful launch of the year so far as well," wrote NPD analyst Liam Callahan. "But an even more prestigious feat was the fact that Destiny had the best launch month of all-time for any new IP in video game software." The list of top-selling games below only accounts for new, physical copies. You'll notice it shows Destiny sold better on Xbox One than it did on PS4, but there are two factors to keep in mind regarding something Sony said today. One is that any copies sold as part of the PS4 Destiny bundle are not counted (bundled software is never tracked by the NPD), and Sony's statement about PS4 being the top console for Destinynotes that it's true worldwide. The NPD list also combines sales of all platforms that a game is available on; if it did not, Hyrule Warriors(190,000 copies sold) would have made the top ten. Mario Kart 8 sold 60,000 copies during the month, bringing its total to more than 1.2 million. Destiny (XBO, PS4, 360, PS3) Madden NFL 15 (360, PS4, PS3, XBO) FIFA 15 (PS4, 360, PS3, XBO, Wii, PSV, 3DS) Super Smash Bros. for Nintendo 3DS (3DS) Middle-earth: Shadow of Mordor (PS4, XBO, PC) NHL 15 (PS4, XBO, 360, PS3) Minecraft (360, PS3) The Sims 4 (PC) Disney Infinity 2.0 (360, PS3, NWU, PS4, XBO) Diablo III: Reaper of Souls (PS4, 360, PS3, XBO, PC) UPDATE: In a follow-up statement, Microsoft offered the following quote regarding September NPDs: "We believe this will be one of our biggest holiday seasons ever. We're offering great Xbox One bundles aligned with the most anticipated game launches of the year, including Assassin's Creed Unity, Sunset Overdrive, and Call of Duty: Advanced Warfare, and incredible deals for fans. Combined with blockbusters like Halo: The Master Chief Collection, Grand Theft Auto 5, Destiny, and Forza Horizon 2, we are committed to making Xbox One a great place to play this holiday." Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  23. The Flame in the Flood coming to PlayStation 4 if funding hits $300,000. Now that The Flame in the Flood has reached its $150,000 Kickstarter funding goal, developer The Molasses Flood has announced some of the game's stretch goals, one of which is a PlayStation 4 version of the survival game. If funding reaches $300,000, the studio will bring the game to PS4, delivering this version sometime after the PC release in 2015. The Molasses Flood, a Cambridge, Mass-based studio made up of former BioShock and Halo developers, did not announce plans to bring The Flame in the Flood to Xbox One or Wii U. However, the studio teased it has "more stretch goals in mind" if funding hits $350,000. Currently, funding for The Flame in the Flood stands at $155,000. Other stretch goals include German, French, and Spanish localization ($175,000); raft customization ($200,000); Russian, Portuguese, and Polish localization ($225,000); and an Endless Mode ($250,000). In The Flame in the Flood, which runs on the Unreal Engine 4, you'll travel by foot and by raft down a procedurally generated river in areas inspired real-life places like the Everglades, the Louisiana Bayou, and the Mississippi Delta. In order to stay alive (the game features permadeath), you'll need to seek out resources, craft tools, escape dangerous wildlife, and stay ahead of downpours of rain. "Your journey has an end. Will you survive long enough to reach it?" reads a line from the game's description. The game also features original music from singer-songwriter Chuck Ragan. You can read more about The Flame in the Flood at its Kickstarter page and through our previous coverage. Another Boston-based studio, Day For Night Games, is currently seeking funds for its upcoming PCgame,The Black Glove. Funding currently stands at close to $91,000 of its $550,000 target. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  24. The Flame in the Flood Kickstarter is a success; details on stretch goals coming soon. The Kickstarter campaign for The Flame in the Flood, an upcoming PC survival game with permadeath from former BioShock and Halo developers, has met its funding goal of $150,000. The milestone was reached injust one week. "We did it! We have officially hit our goal!," Cambridge, Mass. developer The Molasses Flood wrote on the game's Kickstarter page. "Thank you everyone who has backed us, who has spread the word, who has offered help. The outpouring of support and kind words has been overwhelming. " "We really did't know how the campaign was going to go. There's been a lot of talk among developers about the decline of crowdfunding, about how it's an extremely unpredictable route to go," the studio added. "Scary stuff to hear as we readied our project. Doing well can help secure the future for a team, doing poorly can torpedo projects. If a pitch with an investor or publisher goes poorly, it’s pretty private. If a Kickstarter campaign goes poorly, everyone knows." The Molasses Flood went on to say that the initial success of The Flame in the Flood means the studio is better positioned to reach its long-term of goal of not creating just this game, but rather a sustainable studio with many products to its name. "We are taking the first steps on that journey with all of you, and hope that through your support, we are all ensuring a future where we can continue making the sorts of games we love," the studio said. Now that The Flame in the Flood has met its funding target, the studio said it plans to share details regarding stretch goals in the days and weeks ahead. In The Flame in the Flood, which runs on the Unreal Engine 4, you'll travel by foot and by raft down a procedurally generated river in areas inspired real-life places like the Everglades, the Louisiana Bayou, and the Mississippi Delta. In order to stay alive, you'll need to seek out resources, craft tools, escape dangerous wildlife, and stay ahead of downpours of rain. "Your journey has an end. Will you survive long enough to reach it?" reads a line from the game's description. The game also features original music from singer-songwriter Chuck Ragan. You can read more about The Flame in the Flood at its Kickstarter page and through our previous coverage. Another Boston-based studio, Day For Night Games, is currently seeking funds for its upcoming PC game,The Black Glove. Funding currently stands at close to $89,000 of its $550,000 target. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  25. New details about the Rogue Squadron collection and an online multiplayer Rogue Squadron for the Xbox 360. Julian Eggebrecht, the former President of Star Wars: Rogue Squadron developer Factor 5, shared some details about a canceled Rogue Squadron collection and other games the studio worked on but never released before it shuttered. "As you might remember, it leaked from LucasArts that we were working on a trilogy compilation, and that was actually for the [original] Xbox," Eggebrecht said on IGN's Nintendo Voice Chat podcast. The game would have included Star Wars: Rogue Squadron, Star wars Rogue Squadron II: Rogue Leader, and Star Wars Rogue Squadron III: Rebel Strike, all reworked for the first Xbox, but the project was canceled by LucasArts, which Disney closed in 2013 after it acquired the company alongside LucasFilm. Eggebrecht said that Factor 5 then began working on a Rogue Squadron game for Xbox 360 that would have been the first to introduce online multiplayer to the series. Star Wars Rogue Squadron: X-Wing vs. Tie Fighter, as the project was called, emphasised cooperative multiplayer, where players reenacted famous space battles from the movies. "The moment it [Rogue Squadron] was cancelled, Shu[hei] Yoshida from Sony basically held out his hand and basically said 'come on, guys, come on to the PlayStation team. We're still looking for PlayStation 3 launch titles.'" That game eventually became the PlayStation 3, dragon-flying launch title, Lair, because Sony wanted to have their own IP. Eggebrecht said that Factor 5 later even tried bringing the Rogue Squadron collection to Wii, but that they couldn't finish the project because of the financial crisis of 2008, which eventually led to Factor 5 going out of business. The Rogue Squadron series, in case you're not familiar with it, let players fly the original trilogy's iconic spaceships in a series of missions, some of which were also based on the movies. The last game in the series, Star Wars Rogue Squadron III: Rebel Strike, was released on GameCube in 2003. For even more details on Factor 5's canceled Star Wars projects, give the Nintendo Voice Chat a listen.