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  1. Microsoft remains committed to introducing functionality to Xbox One that lets you take screenshots, but the company now says getting this up and running is proving tricky. As a result, Microsoft isn't going to roll this feature out until sometime in 2015, Xbox boss Phil Spencer says. "As we come back into the new year, we'll see new stuff, and screenshots is on the list," Spencer told IGN. Shadow of Mordor has a photo mode, but it's limited on Xbox OneBack in May, Spencer revealed that the ability to take screenshots on Xbox One was one of the features Microsoft engineers were working to deliver through a future update. One of the reasons why we haven't seen this feature yet is because it's "a little more technically challenging" than Spencer first imagined. "Two weeks ago, [Microsoft engineers] think they've found a good solution for screenshots. They're working on it. They know people want it," he said. "The team has a path to getting it done, and now it's just prioritizing." By comparison, the PlayStation 4 has allowed users to take and share screenshots since launch in November 2013. The Xbox One's lack of screenshot functionality has put a damper on some game functionality, as Middle-earth: Shadow of Mordor's Photo Mode is significantly limited on Xbox One. Also in the interview, Spencer said Xbox One owners should expect December's system update to be smaller than previous ones. "In December, it's probably a time for us to pause for a little bit and settle just as all the new consoles are coming online," he said. Finally, Spencer stressed that Microsoft is still looking to improve install times for Xbox One games, noting that this is a personal priority of his. October's Xbox One update launched last week, bringing with it new features such as a Gamerscore leaderboard for friends and smoother Snap Mode navigation. Meanwhile, November's update will introduce custom background support and will let you post video clips directly to Twitter. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  2. Taylor Swift, seven-time GRAMMY Award winner and global superstar, will exclusively unlock 'Welcome To New York' on iTunes on Tuesday, 21st October 2014, giving her fans a new track and a peek at what is to come from the most highly anticipated album this year, 1989 (Big Machine Records/ Virgin EMI). 'Welcome To New York' is written by Taylor Swift and Ryan Tedder (One Republic) and produced by Ryan Tedder, Noel Zancanella and Taylor Swift. This is the second song revealed from 1989, Taylor's forthcoming fifth studio album, while the current single, 'Shake It Off', remains atop the charts across the globe. 'I started the album with 'Welcome To New York' because New York has been an important landscape and location for the story of my life in the last couple of years,' said Taylor. 'It's like an electric city, and I approached moving there with such wide-eyed optimism. I saw New York as a place of endless potential and possibilities and you can hear that reflected in this music and in this song.' 'Shake It Off' is the first single off her fifth studio album 1989 (Big Machine Records/ Virgin EMI), which will be released on 27th October 2014. The single has topped Billboard's Hot 100 charts and has earned double Platinum-status by the RIAA for exceeding sales of two million downloads in the U.S., and has peaked at No. 1 in 64 countries on iTunes. While in the UK 'Shake It Off' has peaked at No.1 on iTunes, spent 3 consecutive weeks at No. 1 in the radio airplay charts, 9 consecutive weeks in the top 10 of the official singles chart, and has been certified gold with over 400,000 sales. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  3. "900p works perfect for us," says creative director of upcoming Xbox One exclusive. Back in September, developer Insomniac Games confirmed that upcoming Xbox One exclusive Sunset Overdrive would run at 900p/30fps. Now, the studio has revealed that it had the game running at 1080p during development, but chose 900p in part because the lower resolution allowed the developer to create more on-screen mayhem. The end result, according to creative director Marcus Smith, is a game so stuffed with action thatTransformers director Michael Bay would be proud. "Why would you want less action on screen? That's insanity," Smith said when asked in an IGN video why the studio chose 900p over 1080p. "900p works perfect for us. We spent a lot of time comparing and contrasting. We had it running at 1080p, we'd play it; we had it running at 900p, we'd play it and they didn't look considerably different. But the things that you could draw on screen were a lot more, and we wanted to draw a lot more on screen. More action, more better. Michael Bay would be very proud." Also in the interview, Smith reveals that while Sunset Overdrive will not support free roam co-op at launch, this could be added to the game through a post-release expansion. If that doesn't happen, it could show up in a sequel. "Never say never," Smith said. Sunset Overdrive launches in the US on October 28 as an Xbox One exclusive. The game, which is published by Microsoft, will be accompanied by a $400 Xbox One bundle that includes a white system (and matching white controller) and a copy of the game. This is notable because it will represent the first time Microsoft will publicly offer the Xbox One in a color other than black. For more on Sunset Overdrive, check out GameSpot's previous coverage. You can also test-fire some of the game's over-the-top weapons through a special interactive website called Walter's Workshop. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  4. "Rather than any actual feedback from players, it's more accepting the realities of modern life," Junichi Masuda says. Part of the reason why Pokemon games are becoming more inviting is because they must compete against a raft of other products, many of which are given away for free on smartphones. That's according to veteran Pokemon developer Junichi Masuda, co-founder of Pokemon series developer Game Freak, and a person who has been involved with the popular brand since its inception. We recently caught up with Masuda to talk about the Pokemon series, and we asked him for his thoughts regarding why recent games have made things easier for players. "Rather than any actual feedback from players, it's more accepting the realities of modern life," he said. "Kids these days or even people who grew up playing Pokemon--everyone is a lot more busy. There are a lot more things competing for a person's time than there were back then. For example, there are so many free games you can play on your phone now, there's so many entertainment options, so making it a little easier to play is the reason for that." "Back when I was younger, someone would buy us a game and that was the only game we had, so we had to play it," he added. "I don't think that's really the case for many people these days." Our interview also touched on the upcoming Pokemon Ruby/Sapphire remakes for 3DS. Asked why Game Freak went down that route instead of creating, say, a "Pokemon Z" to follow 2013's X/Y, Masuda said the developer is always looking to surprise players. "For example, if after Black and White we came out with a grey, people would have been expecting that," he said. "Same thing with X/Y and having a Z straight afterwards. So we're always just trying to surprise people." "One of the main appeals of Pokemon over the years is the concept that even through all these games, you can have people 20 years apart but they can still talk about Pokemon" -- Masuda Another driving factor in working on the remakes is that it's what fans want, Masuda said. "There's been a lot of demand from people to remake Ruby/Sapphire on social media, for example," he said. "Right now really felt like a good time to do it, and instead of doing a direct sequel to X/Y we're tying it together in some unique ways." Finally, we asked Masuda if Game Freak might ever consider rebooting the entire Pokemon series, bringing it to life in a new way that potentially strays from popular convention. Masuda suggested that this is unlikely, as he said one of the hallmarks of the series is that it's relatable to a wide range of players and ages. "One of the main appeals of Pokemon over the years is the concept that even through all these games, you can have people 20 years apart but they can still talk about Pokemon," he said. "There's always the gyms, the elite four champions, a lot of the pokemon are featured throughout all the different generations. A lot of that shared experience, even if you're 20 years apart, is something that's really appealing about Pokemon. So right now, I think keeping that element of the series, and seeing all of these new Pokemon from X/Y treated equally with the previous generations, I think that's really exciting. And we really want to focus on that for the moment at least." "But if I leave Game Freak I can't speak to the future," he added. Pokemon Alpha Sapphire/Omega Ruby will be released exclusively for 3DS on November 21. For much more on the remakes, check out GameSpot's just-published preview [LINK to Randy's piece]. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post