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  1. When Microsoft announced earlier this month that Xbox boss Phil Spencer would be a featured speaker atJanuary's Windows 10 consumer event, some wondered why that might be. Now we know, as Spencer says the presentation will include news/reveals that should appeal to Xbox fans. Asked on Twitter if January's Windows 10 event would feature any noteworthy announcements about theXbox One, Spencer replied: "I think what we will show will be interesting to both Windows and Xbox gamers." Spencer will speak at the January 21 event at Microsoft's headquarters alongside Windows executives Terry Myerson and Joe Belfiore. All three are expected to talk about "the Windows 10 consumer experience" during the presentation, which Microsoft is calling "The Next Chapter." Just last week, Spencer strongly suggested that this Windows 10 event would have gaming news, when he said: "It's time for us to talk about gaming on Windows." In his role as Head of Xbox, Spencer not only oversees all Xbox gaming projects, but also everything to do with gaming inside of Microsoft. This includes PC gaming which, despite Microsoft's demonstrable priority focus on Xbox, Spencer has maintained is "incredibly important." When Microsoft announced Windows 10 in September, it described the OS as "one platform" for all of the company's products. However, we still don't know how Windows 10 might impact Xbox One. It's possible Spencer will talk about this during the Windows 10 event next month. Another possibility is that Spencer and company will talk about the rumored new Xbox App for Windows 10 and Cortana voice-recognition integration, both of which were leaked earlier this month. One gaming-related item we're not likely to see at next month's Windows 10 event is Microsoft's secret game-streaming technology, Arcadia. GameSpot sister site Zdnet reported last week that the technology istoo early on in development for an official reveal in January.
  2. The game industry is undergoing a "technology-led transformation," according to major player Electronic Arts, whose CTO Ken Moss says he sees a massive opportunity for growth and change as a result. "The gaming industry is going through a technology-led transformation right now and I think we have a huge opportunity in front of us and a number of exciting challenges to solve," Moss, who joined EA only five months ago, said in a post on the company's blog. Some of the areas Moss said he's keeping an eye on as EA CTO are: games as a service, mobile gaming, big data, security, streaming, social connectivity, and unified game engines. "Each of these is transformational--and EA is right in the mix, Moss said. Moss went on to say that he plans to write future blog posts covering the topics the community would like to hear most about. "As you can imagine, a lot of my time is of course spent plotting out the technical strategy for the company," he added. "What you may not have guessed is that I also spend a lot of my time guiding and building the teams and talent that thrive in such a fast-paced environment and who are as excited as I am for exploring these new frontiers." Moss joined EA in July. Prior to coming aboard at the publisher, he held high-level technology positions at Microsoft and eBay. At EA, Moss is officially in charge of "leading the strategy and vision for EA's digital platform and information technology organizations." What kinds of new experiences are you looking for from EA going forward from a technical perspective? Let us know in the comments below!
  3. Phil Spencer says improving install times is high on his personal priority list. Improving Xbox One install times ranks highly on Xbox boss Phil Spencer's platform priority list, though it remains to be seen when gamers might start to see zippier install periods. "It's high on my priority list," Spencer told IGN. Part of the reason that Xbox One install times are slower than PlayStation 4 times in some cases, Spencer said, is a result of Microsoft dropping the always-online requirement for Xbox One. He said Xbox One launch titles like Forza Motorsport 5 and Ryse: Son of Rome were developed with the assumption that all Xbox Ones would always be connected to the Internet, but this changed. "The change to having to deal with an offline-only state meant that all the install code-flows weren't as perfect as they could be," Spencer admitted. "It's really our developer pipeline and our ingestion system where we have to do the most work" -- Spencer said about improving Xbox One install times In response to this, Spencer asked him team to install third-party games on Xbox One and PlayStation 4 to measure the differences in install times. He said in some cases, Xbox One install times are in fact faster, but in others, Microsoft's console does "significantly worse." "Are there systemtic reasons for that? Our drive's obviously the same speed, moving stuff into memory takes the same amount of time; hard drive speed's basically the same, so what's going on?" he said. "I'm capturing the data. I want to be state-of-the-art in install times so people can start playing games as soon as possible. It's high on my priority list." So what, then, is the issue? Spencer wouldn't say outright, acknowledging only that, "There isn't one thing to say why are we two seconds slower on this game or frankly why are we two seconds faster on a different game. The issues are a little bit in the weeds. It's really our developer pipeline and our ingestion system where we have to do the most work." "I'm not defending it at all, because I do think install times should be faster," he added. Asked to specify where on the roadmap improving Xbox One install times is, Spencer reiterated that it's high on his priority list, though he didn't have a specific timeline to share. "It's kind of a constant," he said. "It's one of the things that's on top of my list in terms of the parity experience between us and Sony, and making sure that the install times aren't deficient on Xbox in any way." In January, Spencer first admitted that Xbox One install times need to improve. What are your thoughts on Xbox One install times? Let us know in the comments below. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  4. "It just looks gorgeous," Scott Rohde says. The visual presentation for upcoming PlayStation 4 exclusive Bloodborne is "off the charts," according to PlayStation executive Scott Rohde. He is the software product development head for Sony Worldwide Studios America. Speaking during latest PlayStation Blogcast, Rohde said what he enjoys so much about Bloodborne's visuals is the way the game feels "wet." "The way it looks; just off the charts to me," Rohde said about Bloodborne. "It has, I've said this before ... there's a certain, like, wetness to that game. I don't know what other word to use. It just feels like everything is dripping and oozing with whatever it is--it's water, it's blood, it's whatever it is; and it just looks gorgeous." According to a Famitsu report from June, the final version of Bloodborne is aiming to run at 1080p/30fps. Bloodborne is the latest game developed by From Software, the creators of the Demon's Souls and Dark Souls role-playing game franchises. The game launches on February 6, 2015 in North America, and you'll also be able to buy a special edition version of the game on that date. It is possible, too, that Bloodborne will be one of the games Sony talks about during December's PlayStation Experience event in Las Vegas. The company teased that attendees will get a glimpse at Sony's 2015 software lineup, which would include Bloodborne. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  5. Junichi Masuda would like to work with NFC figurines if they add "new types of gameplay." The producer of the upcoming Pokémon games for 3DS says he is open-minded about adding Amiibo support for future games in the series. Junichi Masuda, the producer of Pokémon Omega Ruby and Alpha Sapphire, told GameSpot that Amiibo support would be considered if it provided something new to future Pokémon games. Pokémon series developer Game Freak has already used the Wii U GamePad's NFC technology in a previous download-only game, Pokémon Rumble U, where figurines of Pikachu and co would be used to create more powerful versions of their in-game counterparts. But Masuda would be interested in extending this idea to Amiibo support if it would introduce further gameplay elements. "You might be aware that Pokemon as a brand used NFC for Pokemon Rumble U for the Wii U," he told GameSpot. "Not in the exact same way as that, but if we can find some really cool way out to use Amiibo with NFC, and add some new type of gameplay, then I think we'd definitely be supportive of using it in the future." Masuda's work on Nintendo's money-spinning series dates all the way back to the debut titles, Pokemon Red and Blue, which shipped for the Game Boy in 1996. Elsewhere in his interview with GameSpot, Masuda offered comments on why Game Freak is making Pokémon games easier, whether we'll ever see a straight up reboot of the franchise, and why some of the hardcore elements are becoming easier. Amiibo are plastic miniatures of some of Nintendo's most iconic characters. With a built-in NFC technology, these toys can interact with certain Nintendo games in various ways, though the specifics are not clear. A previous example cited by Nintendo is, when a Link Amiibo is adjoined to Mario Kart 8 on Wii U, that character then becomes playable in-game. The first Nintendo game set to support Amiibo is Super Smash Bros for Wii U, and Nintendo has now revealed an initial list of other games that will support the toys in some form. They are: Mario Kart 8 Captain Toad: Treasure Tracker Mario Party 10 Yoshi’s Woolly World Currently, the 2DS, the 3DS, and the 3DS XL do not support Amiibo technology, which is why Nintendo is set to release a new version of the handheld with NFC capability built in. Nintendo will also sell an adapter for existing 3DS models that will allow Amiibo toys to work with the system. From November 28, the previously announced initial wave of Amiibo figures will ship across Europe and the US--these include: Mario, Peach, Yoshi, Donkey Kong, Link, Fox, Samus, Wii Fit Trainer, Villager, Pikachu, Kirby, and Marth. Then, from December 19, retailers will begin to stock Amiibo figurines of Zelda, Diddy Kong, Luigi, Little Mac, Pit and Captain Falcon. Take a closer look at some of the Amiibo figurines below. First wave (coming November): Click the images below to view in gallery Second wave (coming December): Click on the thumbnails below to view in gallery Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  6. "I definitely hear you and I'll continue to try to work to building something that can help people out," Phil Spencer says. In a wide-ranging podcast interview with The Inner Circle, Head of Xbox Phil Spencer pledged to gamers that he's listening to feedback regarding the Xbox One's lack of backwards compatibility. He said he understands the value gamers see in playing older games on a new console like the Xbox One, and even teased that Microsoft may deliver a solution some day. "Back compat is always a hot topic at the turn of a generation, and I get why, especially on [Xbox 360] so many people bought so much digital content and it means that a lot of us, we're holding on to our 360s," he said. "I get the question. I totally respect the question. There’s nothing I can say about it right now, but I’ll just say 'I hear you.' I definitely hear you and I'll continue to try to work to build something that can help people out." Both the Xbox One and PlayStation 4 do not support disc-based backwards compatibility like the Wii Udoes. However, the PS4 does let gamers play PlayStation 3 (and even older) titles through streaming service PlayStation Now. For its part, Microsoft said back in September 2013 that the Xbox One istechnically capable of delivering a game-streaming service thanks to the console's cloud servers. Also in the interview, Spencer touched on how future games will use the Xbox One's cloud servers and the impact graphics API Direct X12 could have on the system. He said Titanfall's use of Microsoft's cloud servers to offload computational efforts is just the first step in showing what they are capable of. Looking ahead, Spencer teased that the upcoming Crackdown game will use the cloud in ways that haven't been done before, while Halo 5: Guardians will "take use of the technology" in an unspecified manner. Overall, Spencer stressed that development teams, as they get comfortable and accustomed to working with the Xbox One's cloud network, will eventually find new and exciting ways to leverage the technology for fresh gameplay experiences. On the subject of Direct X12, Spencer said he doesn't want to "rain on anybody's parade," but said the new API is not going to impact the Xbox One in any significant way. "DX12 makes it easier to do some of the things that Xbox One's good at, which will be nice and you'll see an improvement in games through the use of DX12," he said. "But people ask me, 'Is it gonna be dramatic?' And I think I answered no at the time and I'd say the same thing [now], but it will ease development." Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post