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Found 5 results

  1. As the battle over Kim Dotcom's fate continues, the entrepreneur was back in court today appealing the decision not to delay a June extradition hearing. But while Dotcom enjoyed support from a reported 10-strong legal team, former Megaupload colleague Finn Batato appeared lawyerless amid an application for legal aid. The now three-year cases of Kim Dotcom versus the New Zealand and United States governments have developed into a massive legal grind. Almost every adverse decision affecting either side finds itself subjected to appeal wherever possible, with neither of the opposing parties prepared to concede defeat. For Dotcom, the purposes of the battles are obvious. While trying to recoup as much of his seized wealth as possible, the Megaupload founder is determined to avoid extradition to the United States where he faces the largest copyright-focused case in history. On four occasions the German-born businessman has succeeded in having his extradition hearing delayed but last month his luck appeared to have run out. With a June 2015 hearing looming, Dotcom’s legal team asked the North Shore District Court for an adjournment until October, claiming that the time remaining was not enough to prepare for such a complicated case. In the event the court refused to grant a delay to a hearing that will decide whether Dotcom and co-defendants Mathias Ortmann, Finn Batato and Bram van der Kolk should be sent to the United States to stand trial. The decision led to Dotcom’s lawyers applying for a judicial review. This morning the parties were back in court yet again, arguing that a four-month delay is necessary in order for Dotcom and his associates to prepare their cases. Led by top lawyer Ron Mansfield, the High Court welcomed the German’s legal team to hearing set to last two days At least for now, Dotcom’s cash situation doesn’t appear to be hindering his defense. According to 3News the German had a 10-strong legal team behind him this morning. The same could not be said about Megaupload co-defendant Finn Batato, however. A fellow German and former chief marketing officer at Megaupload, Batato arrived at the High Court this morning without a lawyer in tow. Famously filmed tearing around the Nürburgring circuit with Dotcom and racing driving Kimi Raikkonen, Batato told the court he would be representing himself. After allowing Batato to move from the public gallery to sit among Dotcom’s lawyers, the Court heard that Batato had made an application for legal aid, a system of government funding designed to ensure people aren’t denied justice because they can’t afford a lawyer. Grant Illingworth, QC, a 30-year legal veteran with more than 30 Court of Appeal cases under his belt, argued that the complexity of the extradition and Batato’s legal position meant that the hearing should be delayed. “Mr Batato is waiting on a legal aid application. He has no lawyer and won’t have one unless legal aid is granted,†he said. According to NZHerald, Illingworth told the Court that not enough information had been supplied relating to how charges from the US matched with crimes under New Zealand law . “We’re in a hopeless position as far as complying with the timetable… we can’t comply with it,†he said. If the appeal is successful it will be the fifth time that the extradition hearing has been delayed since the now-infamous Megaupload shutdown of 2012. In the meantime Dotcom awaits a decision on whether an undisclosed dangerous driving offense willaffect his residency in New Zealand.
  2. The chief executive at The Witcher 3 studio CD Projekt Red has explained that the game was delayed in order to optimize its visuals across all formats. Marcin Iwinski told Nerdacy that the delay will not result in content changes, but instead bug fixes and to ensure the game runs at an optimal resolution and frame rate across all systems. "We are removing the final bugs and still running optimization in various areas. What it will result in is a smoother and more engaging experience and, yes, the game looking better across all platforms," he explained. "The content is locked, so no content changes are being made at this point. The scale of the open world in the Witcher 3: Wild Hunt is unprecedented, so fear not--there is enough gameplay to keep you playing for weeks." These comments come six months after it was rumors that The Witcher 3's resolution on Xbox One and PS4 could be noticably different. At the time, Iwinski said it was "too early" to say whether there would be a difference between the two home console versions. Then, in early December, CD Projekt RED announced it had delayed The Witcher 3 release date from February 2015 to May. At the time, the studio explained that the postponement was necessary in order to fulfil the studio's ambitions. "The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected," the studio wrote when announcing the delay. In October, CD Projekt Red responded to rumors that the studio was entering crunch to finish the game on time, and that its public demonstrations were overly flattering. Writing on the games forum NeoGAF, one anonymous user took issue with others praising the Witcher 3, claiming that developer CD Projekt Red has built an "overblown" impression of the game. After the anonymous poster's legitimacy was questioned, a NeoGAF administrator claimed they had been "vetted and cleared," suggesting these were not the words of an outsider. The Witcher 3 release date is May 19, 2015 for Xbox One, PlayStation 4, and PC. Pictured below: Ciri, The Witcher 3's new female hero.
  3. Microsoft remains committed to introducing functionality to Xbox One that lets you take screenshots, but the company now says getting this up and running is proving tricky. As a result, Microsoft isn't going to roll this feature out until sometime in 2015, Xbox boss Phil Spencer says. "As we come back into the new year, we'll see new stuff, and screenshots is on the list," Spencer told IGN. Shadow of Mordor has a photo mode, but it's limited on Xbox OneBack in May, Spencer revealed that the ability to take screenshots on Xbox One was one of the features Microsoft engineers were working to deliver through a future update. One of the reasons why we haven't seen this feature yet is because it's "a little more technically challenging" than Spencer first imagined. "Two weeks ago, [Microsoft engineers] think they've found a good solution for screenshots. They're working on it. They know people want it," he said. "The team has a path to getting it done, and now it's just prioritizing." By comparison, the PlayStation 4 has allowed users to take and share screenshots since launch in November 2013. The Xbox One's lack of screenshot functionality has put a damper on some game functionality, as Middle-earth: Shadow of Mordor's Photo Mode is significantly limited on Xbox One. Also in the interview, Spencer said Xbox One owners should expect December's system update to be smaller than previous ones. "In December, it's probably a time for us to pause for a little bit and settle just as all the new consoles are coming online," he said. Finally, Spencer stressed that Microsoft is still looking to improve install times for Xbox One games, noting that this is a personal priority of his. October's Xbox One update launched last week, bringing with it new features such as a Gamerscore leaderboard for friends and smoother Snap Mode navigation. Meanwhile, November's update will introduce custom background support and will let you post video clips directly to Twitter. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  4. Popular card game not coming to mobiles until 2015; Blizzard still working on rebuilding game for smaller screens; Android tablet version coming soon. A mobile version of the critically acclaimed collectable card game Hearthstone will not be released until 2015, its developer Blizzard Entertainment has announced. While the PC and iPad editions have now amassed more than 20 million players worldwide, Blizzard has said it needs more time rebuilding the title for smaller mobile screens. However, the Android tablet version is still on schedule for release by the end of 2014. "Throughout the past year, many of you have been asking about the release date for Hearthstone on Android. The team has been hard at work to bring Hearthstone to that platform, and is making great progress," reads a notice on the Hearthstone blog. "We’re taking things one step at a time and we’ve got our sights set on a release for Android tablets, our next new platform, before the end of the year. "We’re also close to having Hearthstone out to our iPhone and Android phone users, but it’s become clear that we need a little more time to get that version right. While we have a build up and running internally, it needs a bit more work, and we don’t feel like we’ll be ready to share it with you until early next year." Because a maximum of 14 cards can be played on a Hearthstone board, each with their own details and statistics, condensing this to the size of a mobile phone whilst keeping those details legible means a straightforward port is out of the question. "It’s very important to us that the phone experience for Hearthstone is just as accessible as the tablet and PC versions," Blizzard wrote. "One of the biggest challenges with that is revamping the user interface so it feels intuitive and offers the same quality Hearthstone experience, but this time from the palm of your hand. "Releasing Hearthstone on iPhone and Android phones is something we’re incredibly excited about, but ultimately we’d rather take the extra time to make Hearthstone’s user interface on the phone customized to feel great for the platform, rather than a port that doesn’t take into account the limitations of a smaller screen." Since it was formally released on PC in March, and then on iPad in April, Hearthstone has cultivated a community of hardcore and casual players, with more than 20 million people having played the game. The free-to-play title recently expanded with the single-player Naxxramas challenges, which also included some thirty new cards. The next major update to the game, according to Blizzard, will add around 100 new cards. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  5. UPDATE: Xbox One, PS4 and PC versions to miss November launch window. Update: Slightly Mad Studios has confirmed to GameSpot that Project Cars has been delayed to March 20. Publisher Bandai Namco said the delay "positions the title away from the competitive holiday scene dominated by household names." A statement issued by studio head Ian Bell reads: "Our goal has always been to deliver a landmark title that encompasses the wishes and desires of racing fans from all around the world; something with features and content powered by the community that provide a truly unforgettable and pioneering experience." "Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect. We're eager for you all to see what we've been working on in just a few months." Original Story: The PC, Xbox One and PlayStation 4 versions of Slightly Mad Studio's racing sim, Project Cars, will miss its November release date target. When approached by GameSpot, the studio and its publishing partner did not have details to share, but a private message already released to the game's funders has confirmed a delay will be announced shortly. Speaking on the game's forum, which is only accessible to those who helped fund the game, project director Andy Garton explained the Project Cars release date has been pushed back to March 2015. "This delay has come about because a couple of other big games have announced they are shipping around the same time as our planned first date," Garton wrote. "We know it might be a little hard to believe but this would have had a very significant impact on our initial sales." He also said the delay comes because the project still lacks "fixes and polish." Project Cars is the highly realistic looking driving sim developed by the London-based Slightly Mad Studios, which was responsible for creating the EA racer, Need for Speed Shift. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post