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Found 6 results

  1. Kelly Clarkson thinks her husband Brandon Blackstock is a 'great father'. The 32-year-old singer and her spouse welcomed daughter River Rose last year. And Kelly has opened up about her relationship in a new interview, saying she is continually stunned by just how competent a parent Brandon is. 'My husband is such a great father,' Kelly told Glamour.com. 'He's not an audience guy-he is onstage doing the work with me. He changes diapers, he stays up, and if I've had a late night, he'll wake up with her in the morning. We're definite partners.' Kelly released her latest album Piece by Piece in February. While the record includes some incredibly emotive tracks, it also gives Kelly the opportunity to showcase a different side to herself. Speaking about the track I Had a Dream, Kelly said: 'I'm not super conservative, and I have no problem with people being risque or owning your sexuality or even putting it out there. I have a problem when it's all you are because you're not being fair to yourself; you have more depth than this. 'Women have been pioneering for years for equal rights, and we have more to offer, so I guess it frustrates me when people only bring one part of their personality to the table. It's like, you're making the rest of us look bad! You're not giving yourself enough credit.' Kelly believes that people won't remember how great an artist's voice is if all they focus on is the risque stuff. She thinks it could be seen as a generation selling themselves short. 'I just expected more from us. I was very hormonal when I was writing-I was pregnant,' she added. Kelly is also stepmother to Brandon's teenage daughter and young son from a previous relationship. But it was carrying her own child that influenced her style of writing ' and not always in the best way. 'Ugh! I didn't feel inspired,' she said. 'And everything I did write-Tightrope, Piece by Piece, and I Had a Dream-is all super intense. I didn't want a whole dark album!'
  2. The folks at GadgetLove have put together an impressive GIF that shows off the evolution of Nintendo gaming controllers over the years. It's really mesmerizing--I definitely watched it loop a few times. One reason the GIF is so captivating, as GadgetLove points out, is that Nintendo controllers throughout the years have varied substantially in terms of design compared to iterations of PlayStation and Xbox controllers. An interactive version of the Nintendo GIF is also available through GadgetLove here, allowing you to scroll through the designs at your own pace. The site has also done the same for PlayStation and Xboxcontrollers. This GIF's arrival also comes not long after Nintendo confirmed it had begun work on new hardware to follow up the Wii U, which features a tablet-style GamePad controller. What was your favorite Nintendo controller? Let us know in the comments below!
  3. Stowaways get sucked out into space. The development team that's working on space sim Star Citizen's first-person shooter module did a Reddit Ask Me Anything yesterday where they shared many details about the game. The team is made up of around 30 people. They're aiming to release the FPS module early next year, and then continue updating it. Its mechanics will be integrated into the game's persistent universe, but like Star Citizen's Arena Commander, you'll also be able to play separate, multiplayer matches in team deathmatch, seek and destroy, capture and hold, and other modes. The integration of the FPS gameplay with the persistent universe is the most interesting part. Take for example the following description from the team on how you might be able to use it to your advantage: "I'm a stealthy, solo player. I find a wrecked ship, I know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When I'm on their ship, some time later, I get out of the crate. Very quietly, I rummage around and find some goodies I like. I steal those... now i can either - A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship.... or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it...." Some other interesting tidbits that came out of the AMA: The team says the FPS gameplay is inspired by "a mixture of Counter-Strike, Rainbow Six, Arma, Delta Force, and Killzone." If an airlock on a ship is breached, items and characters will get sucked out into space. There will be a cover system that allows you to lean, peek, crouch and move in cover. There will be some destruction but it's not a key component (as most of the environments are solid metal). You can damage specific limbs, and this will impact gameplay. The plan is to let players choose the dominant hand for their characters. If that hand is damaged, they won't be able to shoot or throw grenades as well. In the persistent universe, a limb can be "ruined" to the point that you'll have to replace it with an artificial one. The crowdfunding campaign for Star Citizen is now closing in on $59 million. For more on the game and Roberts himself, check out part one and part two of GameSpot's interview with the legendary designer. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  4. Developer Uber cited a lack of confidence that their original RTS project would raise the necessary $1.4M. If you were won over by the unique art style of Human Resources, a game just announced earlier this month, you may be in for some disappointment. The Kickstarter has been canceled by the developers citing that they anticipate coming up "woefully short" of the $1.4 million they were hoping to raise. In a note to backers, lead designer John Comes wrote, "The time has come to shut down the Kickstarter for Human Resources. Every Kickstarter prediction model is showing that we will come up woefully short of our goal. Running a Kickstarter is a full-time job for several people. As a small indie, we can't continue spending time and money focusing on a project that won't get funded. We simply don't have the human resources. #seewhatididthere." The project was originally slated to complete funding by November 4. But that doesn't mean all hope is lost for the project. Comes notes that they plan to "regroup and figure out what to do next." However, he also writes, "One thing is for sure, Human Resources, as pitched in this Kickstarter, is over. But we adore the world of Human Resources and will endeavor to do what we can to bring it to life in some form." You have a few options if you want to keep up with what developer Uber has in store next. According to Comes, you can follow updates on the developer's (Uber) website, John's Twitter, Nate's Twitter, and Uber's Twitter. Add Rep and Leave a feedback Reputation is the green button in the down right corner on my post
  5. So, Sony. This whole Spider-Man thing isn't working as planned, is it? The latest film, The Amazing Spider-Man 2, is just finishing up its run, ostensibly setting the stage for 2016's The Amazing Spider-Man 3. But after becoming the lowest-grossing film in the series, by a considerable margin, could Sony be having cold feet about the webhead? Spider-Man could defeat the Sinister Six, but is his greatest enemy actually audience indifference? Buried within some Justice League chatter in this Ain't It Cool News report is the revealing information that The Amazing Spider-Man 3 is being delayed from its original date into 2017. This is a big deal because while the third film already carried a June 10th, 2016 date, The Amazing Spider-Man 4 also had a date for May 4th, 2018. Sony also had directors on-board The Sinister Six and Venom, with hopes of starting one of those films early next year. Postponing Spidey likely means that, unless people want two Spider-Man movies practically back-to-back (unlikely, but possible), Sony will have to surrender that plum May 4th, 2018 slot, the best '18 date on the calendar. Why is this happening? Because you don't like Spider-Man. I hope you feel good about yourself. Sony head Amy Pascal was reportedly boasting about the new Spider-Man grossing a billion dollars worldwide. Right now, as we speak, it's on the cusp of $700 million, considerably less than a billion, and the lowest-grossing Spidey movie by over $50 million. Worse yet, that's with half-a-billion coming from overseas. In America, the film has yet to reach $200 million, not a good look considering the budget was somewhere around $240-$260. If you make a conservative estimate in regards to the film's prints and advertising budget (even though ads for this were EVERYWHERE), then $700 million might be a break-even point. Toss out any merchandising profits (which go straight to Marvel) and it sounds like this was a flat-out bad investment. In actuality, the swollen international numbers for The Amazing Spider-Man 2 have to do with an expanding worldwide marketplace and the 3D surcharges. If we're talking purely domestic, each Spider-Man film has grossed less than the previous entry. And with a dozen years of inflation plus those 3D surcharges, The Amazing Spider-Man 2 wasn't even able to gross HALF domestically what Spider-Man pulled in during it's 2002 release. Even if these franchises are too big to fail, that's close to "worst possible scenario" for Sony, who were hoping to shoot right into four more Spidey movies after this. The bump to just one year later (with an "undetermined") sounds temporary; in fact, it wouldn't be surprising if another shoe were to drop. Sony could always bite the bullet and sell Spider-Man back to Marvel at Los Angeles Clippers prices. The irony of this would be that Marvel probably wouldn't even sniff at that offer until it was considerably lower; why would they need Spider-Man right now? The other option is to continue with these movies and march ahead with part three (likely without Marc Webb), but the next Spider-Man films march ahead without Emma Stone, their most marketable and appealing element. The third? You guessed it, another reboot. Miles Morales is waiting in the bullpen, guys.
  6. So, Sony. This whole Spider-Man thing isn't working as planned, is it? The latest film,The Amazing Spider-Man 2, is just finishing up its run, ostensibly setting the stage for 2016's The Amazing Spider-Man 3. But after becoming the lowest-grossing film in the series, by a considerable margin, could Sony be having cold feet about the webhead? Spider-Man could defeat the Sinister Six, but is his greatest enemy actually audience indifference? Buried within some Justice League chatter in this Ain't It Cool News report is the revealing information that The Amazing Spider-Man 3 is being delayed from its original date into 2017. This is a big deal because while the third film already carried a June 10th, 2016 date, The Amazing Spider-Man 4 also had a date for May 4th, 2018. Sony also had directors on-board The Sinister Six and Venom, with hopes of starting one of those films early next year. Postponing Spidey likely means that, unless people want two Spider-Man movies practically back-to-back (unlikely, but possible), Sony will have to surrender that plum May 4th, 2018 slot, the best '18 date on the calendar. Why is this happening? Because you don't like Spider-Man. I hope you feel good about yourself. Sony head Amy Pascal was reportedly boasting about the new Spider-Mangrossing a billion dollars worldwide. Right now, as we speak, it's on the cusp of $700 million, considerably less than a billion, and the lowest-grossing Spidey movie by over $50 million. Worse yet, that's with half-a-billion coming from overseas. In America, the film has yet to reach $200 million, not a good look considering the budget was somewhere around $240-$260. If you make a conservative estimate in regards to the film's prints and advertising budget (even though ads for this were EVERYWHERE), then $700 million might be a break-even point. Toss out any merchandising profits (which go straight to Marvel) and it sounds like this was a flat-out bad investment. In actuality, the swollen international numbers for The Amazing Spider-Man 2 have to do with an expanding worldwide marketplace and the 3D surcharges. If we're talking purely domestic, each Spider-Man film has grossed less than the previous entry. And with a dozen years of inflation plus those 3D surcharges, The Amazing Spider-Man 2wasn't even able to gross HALF domestically what Spider-Man pulled in during it's 2002 release. Even if these franchises are too big to fail, that's close to "worst possible scenario" for Sony, who were hoping to shoot right into four more Spidey movies after this. The bump to just one year later (with an "undetermined") sounds temporary; in fact, it wouldn't be surprising if another shoe were to drop. Sony could always bite the bullet and sell Spider-Man back to Marvel at Los Angeles Clippers prices. The irony of this would be that Marvel probably wouldn't even sniff at that offer until it was considerably lower; why would they need Spider-Man right now? The other option is to continue with these movies and march ahead with part three (likely without Marc Webb), but the nextSpider-Man films march ahead without Emma Stone, their most marketable and appealing element. The third? You guessed it, another reboot. Miles Morales is waitingin the bullpen, guys.